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graph_v2.h File Reference
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Macros

#define DGL_IN_NODEID_v2   0
 
#define DGL_IN_STATUS_v2   1
 
#define DGL_IN_EDGESET_OFFSET_v2   2
 
#define DGL_IN_ATTR_v2   3
 
#define DGL_IN_SIZE_v2   DGL_IN_ATTR_v2
 
#define DGL_NODE_SIZEOF_v2(nattr)   (sizeof( dglInt32_t ) * DGL_IN_SIZE_v2 + (nattr) )
 
#define DGL_NODE_WSIZE_v2(nattr)   (DGL_NODE_SIZEOF_v2( nattr ) / sizeof(dglInt32_t) )
 
#define DGL_NODE_ALLOC_v2(nattr)   (malloc( DGL_NODE_SIZEOF_v2( nattr ) ) )
 
#define DGL_NODE_ID_v2(p)   ((p)[DGL_IN_NODEID_v2])
 
#define DGL_NODE_STATUS_v2(p)   ((p)[DGL_IN_STATUS_v2])
 
#define DGL_NODE_EDGESET_OFFSET_v2(p)   ((p)[DGL_IN_EDGESET_OFFSET_v2])
 
#define DGL_NODE_ATTR_PTR_v2(p)   ((p) + DGL_IN_ATTR_v2)
 
#define DGL_ILA_TOCNT_v2   0
 
#define DGL_ILA_SIZE_v2   1
 
#define DGL_ILA_TOARR_v2   DGL_ILA_SIZE_v2
 
#define DGL_EDGESET_SIZEOF_v2(C, lattr)   (sizeof( dglInt32_t ) * ((C) + 1))
 
#define DGL_EDGESET_WSIZE_v2(C, lattr)   (DGL_EDGESET_SIZEOF_v2(C, lattr) / sizeof(dglInt32_t))
 
#define DGL_EDGESET_ALLOC_v2(C, lattr)   (malloc(DGL_EDGESET_SIZEOF_v2(C, lattr)))
 
#define DGL_EDGESET_REALLOC_v2(P, C, lattr)   (realloc(P , DGL_EDGESET_SIZEOF_v2(C, lattr)))
 
#define DGL_EDGESET_EDGECOUNT_v2(p)   ((p)[DGL_ILA_TOCNT_v2])
 
#define DGL_EDGESET_EDGEARRAY_PTR_v2(p)   ((p) + DGL_ILA_TOARR_v2)
 
#define DGL_EDGESET_EDGE_PTR_v2(pgrp, p, i)   DGL_EDGEBUFFER_SHIFT_v2(pgrp,*((p) + DGL_ILA_TOARR_v2 + (i)))
 
#define DGL_IL_HEAD_OFFSET_v2   0
 
#define DGL_IL_TAIL_OFFSET_v2   1
 
#define DGL_IL_STATUS_v2   2
 
#define DGL_IL_COST_v2   3
 
#define DGL_IL_ID_v2   4
 
#define DGL_IL_ATTR_v2   5
 
#define DGL_IL_SIZE_v2   DGL_IL_ATTR_v2
 
#define DGL_EDGE_SIZEOF_v2(lattr)   (sizeof( dglInt32_t ) * DGL_IL_SIZE_v2 + (lattr))
 
#define DGL_EDGE_WSIZE_v2(lattr)   (DGL_EDGE_SIZEOF_v2( lattr ) / sizeof( dglInt32_t ))
 
#define DGL_EDGE_ALLOC_v2(lattr)   (malloc( DGL_EDGE_SIZEOF_v2( lattr ) ))
 
#define DGL_EDGE_HEADNODE_OFFSET_v2(p)   ((p)[DGL_IL_HEAD_OFFSET_v2])
 
#define DGL_EDGE_TAILNODE_OFFSET_v2(p)   ((p)[DGL_IL_TAIL_OFFSET_v2])
 
#define DGL_EDGE_STATUS_v2(p)   ((p)[DGL_IL_STATUS_v2])
 
#define DGL_EDGE_COST_v2(p)   ((p)[DGL_IL_COST_v2])
 
#define DGL_EDGE_ID_v2(p)   ((p)[DGL_IL_ID_v2])
 
#define DGL_EDGE_ATTR_PTR_v2(p)   ((p) + DGL_IL_ATTR_v2)
 
#define DGL_EDGE_HEADNODE_ID_v2(pgrp, pl)
 
#define DGL_EDGE_TAILNODE_ID_v2(pgrp, pl)
 
#define DGL_FOREACH_NODE_v2(pgrp, pn)
 
#define DGL_FOREACH_EDGE_v2(pgrp, pla, pl, il)
 
#define DGL_NODEBUFFER_SHIFT_v2(pgrp, o)   ((dglInt32_t*)((pgrp)->pNodeBuffer + (o)))
 
#define DGL_NODEBUFFER_OFFSET_v2(pgrp, p)   ((dglInt32_t)p - (dglInt32_t)(pgrp)->pNodeBuffer)
 
#define DGL_EDGEBUFFER_SHIFT_v2(pgrp, o)   ((dglInt32_t*)((pgrp)->pEdgeBuffer + (o)))
 
#define DGL_EDGEBUFFER_OFFSET_v2(pgrp, pl)   ((dglInt32_t)pl - (dglInt32_t)(pgrp)->pEdgeBuffer)
 

Functions

int dgl_add_edge_V2 (dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
 
int dgl_unflatten_V2 (dglGraph_s *pgraph)
 
int dgl_flatten_V2 (dglGraph_s *pgraph)
 
int dgl_initialize_V2 (dglGraph_s *pgraph)
 
int dgl_release_V2 (dglGraph_s *pgraph)
 
int dgl_write_V2 (dglGraph_s *pgraph, int fd)
 
int dgl_read_V2 (dglGraph_s *pgraph, int fd, int version)
 
int dgl_sp_cache_initialize_V2 (dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
 
void dgl_sp_cache_release_V2 (dglGraph_s *pgraph, dglSPCache_s *pCache)
 
int dgl_dijkstra_V2_TREE (dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
 
int dgl_dijkstra_V2_FLAT (dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
 
int dgl_dijkstra_V2 (dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
 
int dgl_span_depthfirst_spanning_V2_TREE (dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
 
int dgl_span_depthfirst_spanning_V2_FLAT (dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
 
int dgl_depthfirst_spanning_V2 (dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
 
int dgl_span_minimum_spanning_V2_TREE (dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
 
int dgl_span_minimum_spanning_V2_FLAT (dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
 
int dgl_minimum_spanning_V2 (dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
 
int dgl_add_node_V2 (dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
 
int dgl_del_node_outedge_V2 (dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
 
int dgl_del_node_inedge_V2 (dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
 
int dgl_del_node_V2 (dglGraph_s *pgraph, dglInt32_t nId)
 
dglInt32_tdgl_get_node_V2 (dglGraph_s *pgraph, dglInt32_t nId)
 
dglInt32_tdgl_get_edge_V2 (dglGraph_s *pgraph, dglInt32_t nId)
 
int dgl_del_edge_V2 (dglGraph_s *pgraph, dglInt32_t nId)
 
dglInt32_tdgl_getnode_outedgeset_V2 (dglGraph_s *pgraph, dglInt32_t *pnode)
 
dglInt32_tdgl_getnode_inedgeset_V2 (dglGraph_s *pgraph, dglInt32_t *pnode)
 
int dgl_node_t_initialize_V2 (dglGraph_s *pGraph, dglNodeTraverser_s *pT)
 
void dgl_node_t_release_V2 (dglNodeTraverser_s *pT)
 
dglInt32_tdgl_node_t_first_V2 (dglNodeTraverser_s *pT)
 
dglInt32_tdgl_node_t_next_V2 (dglNodeTraverser_s *pT)
 
dglInt32_tdgl_node_t_find_V2 (dglNodeTraverser_s *pT, dglInt32_t nId)
 
int dgl_edgeset_t_initialize_V2 (dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
 
void dgl_edgeset_t_release_V2 (dglEdgesetTraverser_s *pTraverser)
 
dglInt32_tdgl_edgeset_t_first_V2 (dglEdgesetTraverser_s *pTraverser)
 
dglInt32_tdgl_edgeset_t_next_V2 (dglEdgesetTraverser_s *pTraverser)
 
int dgl_edge_t_initialize_V2 (dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
 
void dgl_edge_t_release_V2 (dglEdgeTraverser_s *pTraverser)
 
dglInt32_tdgl_edge_t_first_V2 (dglEdgeTraverser_s *pT)
 
dglInt32_tdgl_edge_t_next_V2 (dglEdgeTraverser_s *pT)
 

Macro Definition Documentation

#define DGL_EDGE_ALLOC_v2 (   lattr)    (malloc( DGL_EDGE_SIZEOF_v2( lattr ) ))

Definition at line 77 of file graph_v2.h.

#define DGL_EDGE_ATTR_PTR_v2 (   p)    ((p) + DGL_IL_ATTR_v2)

Definition at line 84 of file graph_v2.h.

Referenced by dglEdgeGet_Attr(), and dglEdgeSet_Attr().

#define DGL_EDGE_COST_v2 (   p)    ((p)[DGL_IL_COST_v2])

Definition at line 82 of file graph_v2.h.

Referenced by dglEdgeGet_Cost().

#define DGL_EDGE_HEADNODE_ID_v2 (   pgrp,
  pl 
)
Value:
((pgrp->Flags&1)?\
#define DGL_NODE_ID_v2(p)
Definition: graph_v2.h:43
#define DGL_EDGE_HEADNODE_OFFSET_v2(p)
Definition: graph_v2.h:79

Definition at line 85 of file graph_v2.h.

#define DGL_EDGE_HEADNODE_OFFSET_v2 (   p)    ((p)[DGL_IL_HEAD_OFFSET_v2])

Definition at line 79 of file graph_v2.h.

Referenced by dglEdgeGet_Head().

#define DGL_EDGE_ID_v2 (   p)    ((p)[DGL_IL_ID_v2])

Definition at line 83 of file graph_v2.h.

Referenced by dglEdgeGet_Id().

#define DGL_EDGE_SIZEOF_v2 (   lattr)    (sizeof( dglInt32_t ) * DGL_IL_SIZE_v2 + (lattr))

Definition at line 75 of file graph_v2.h.

Referenced by dglGet_EdgeSize().

#define DGL_EDGE_STATUS_v2 (   p)    ((p)[DGL_IL_STATUS_v2])

Definition at line 81 of file graph_v2.h.

#define DGL_EDGE_TAILNODE_ID_v2 (   pgrp,
  pl 
)
Value:
((pgrp->Flags&1)?\
#define DGL_NODE_ID_v2(p)
Definition: graph_v2.h:43
#define DGL_EDGE_TAILNODE_OFFSET_v2(p)
Definition: graph_v2.h:80

Definition at line 88 of file graph_v2.h.

#define DGL_EDGE_TAILNODE_OFFSET_v2 (   p)    ((p)[DGL_IL_TAIL_OFFSET_v2])

Definition at line 80 of file graph_v2.h.

Referenced by dglEdgeGet_Tail().

#define DGL_EDGE_WSIZE_v2 (   lattr)    (DGL_EDGE_SIZEOF_v2( lattr ) / sizeof( dglInt32_t ))

Definition at line 76 of file graph_v2.h.

#define DGL_EDGEBUFFER_OFFSET_v2 (   pgrp,
  pl 
)    ((dglInt32_t)pl - (dglInt32_t)(pgrp)->pEdgeBuffer)

Definition at line 115 of file graph_v2.h.

#define DGL_EDGEBUFFER_SHIFT_v2 (   pgrp,
 
)    ((dglInt32_t*)((pgrp)->pEdgeBuffer + (o)))

Definition at line 114 of file graph_v2.h.

#define DGL_EDGESET_ALLOC_v2 (   C,
  lattr 
)    (malloc(DGL_EDGESET_SIZEOF_v2(C, lattr)))

Definition at line 57 of file graph_v2.h.

#define DGL_EDGESET_EDGE_PTR_v2 (   pgrp,
  p,
 
)    DGL_EDGEBUFFER_SHIFT_v2(pgrp,*((p) + DGL_ILA_TOARR_v2 + (i)))

Definition at line 62 of file graph_v2.h.

#define DGL_EDGESET_EDGEARRAY_PTR_v2 (   p)    ((p) + DGL_ILA_TOARR_v2)

Definition at line 61 of file graph_v2.h.

#define DGL_EDGESET_EDGECOUNT_v2 (   p)    ((p)[DGL_ILA_TOCNT_v2])
#define DGL_EDGESET_REALLOC_v2 (   P,
  C,
  lattr 
)    (realloc(P , DGL_EDGESET_SIZEOF_v2(C, lattr)))

Definition at line 58 of file graph_v2.h.

#define DGL_EDGESET_SIZEOF_v2 (   C,
  lattr 
)    (sizeof( dglInt32_t ) * ((C) + 1))

Definition at line 55 of file graph_v2.h.

#define DGL_EDGESET_WSIZE_v2 (   C,
  lattr 
)    (DGL_EDGESET_SIZEOF_v2(C, lattr) / sizeof(dglInt32_t))

Definition at line 56 of file graph_v2.h.

#define DGL_FOREACH_EDGE_v2 (   pgrp,
  pla,
  pl,
  il 
)
Value:
for((il)=0, (pl)=DGL_EDGESET_EDGE_PTR_v2(pgrp,pla,il);\
(il)++, (pl)=DGL_EDGESET_EDGE_PTR_v2(pgrp,pla,il))
#define DGL_EDGESET_EDGE_PTR_v2(pgrp, p, i)
Definition: graph_v2.h:62
#define DGL_EDGESET_EDGECOUNT_v2(p)
Definition: graph_v2.h:60

Definition at line 101 of file graph_v2.h.

#define DGL_FOREACH_NODE_v2 (   pgrp,
  pn 
)
Value:
for((pn)=(dglInt32_t*)(pgrp)->pNodeBuffer;\
(pgrp)->pNodeBuffer && (pn)<(dglInt32_t*)((pgrp)->pNodeBuffer+(pgrp)->iNodeBuffer);\
(pn)+=DGL_NODE_WSIZE_v2((pgrp)->NodeAttrSize))
#define DGL_NODE_WSIZE_v2(nattr)
Definition: graph_v2.h:40
long dglInt32_t
Definition: type.h:37

Definition at line 95 of file graph_v2.h.

#define DGL_IL_ATTR_v2   5

Definition at line 72 of file graph_v2.h.

#define DGL_IL_COST_v2   3

Definition at line 70 of file graph_v2.h.

#define DGL_IL_HEAD_OFFSET_v2   0

Definition at line 67 of file graph_v2.h.

#define DGL_IL_ID_v2   4

Definition at line 71 of file graph_v2.h.

#define DGL_IL_SIZE_v2   DGL_IL_ATTR_v2

Definition at line 73 of file graph_v2.h.

#define DGL_IL_STATUS_v2   2

Definition at line 69 of file graph_v2.h.

#define DGL_IL_TAIL_OFFSET_v2   1

Definition at line 68 of file graph_v2.h.

#define DGL_ILA_SIZE_v2   1

Definition at line 52 of file graph_v2.h.

#define DGL_ILA_TOARR_v2   DGL_ILA_SIZE_v2

Definition at line 53 of file graph_v2.h.

#define DGL_ILA_TOCNT_v2   0

Definition at line 51 of file graph_v2.h.

#define DGL_IN_ATTR_v2   3

Definition at line 36 of file graph_v2.h.

#define DGL_IN_EDGESET_OFFSET_v2   2

Definition at line 35 of file graph_v2.h.

#define DGL_IN_NODEID_v2   0

Definition at line 33 of file graph_v2.h.

#define DGL_IN_SIZE_v2   DGL_IN_ATTR_v2

Definition at line 37 of file graph_v2.h.

#define DGL_IN_STATUS_v2   1

Definition at line 34 of file graph_v2.h.

#define DGL_NODE_ALLOC_v2 (   nattr)    (malloc( DGL_NODE_SIZEOF_v2( nattr ) ) )

Definition at line 41 of file graph_v2.h.

#define DGL_NODE_ATTR_PTR_v2 (   p)    ((p) + DGL_IN_ATTR_v2)

Definition at line 46 of file graph_v2.h.

Referenced by dglNodeGet_Attr(), and dglNodeSet_Attr().

#define DGL_NODE_EDGESET_OFFSET_v2 (   p)    ((p)[DGL_IN_EDGESET_OFFSET_v2])

Definition at line 45 of file graph_v2.h.

#define DGL_NODE_ID_v2 (   p)    ((p)[DGL_IN_NODEID_v2])

Definition at line 43 of file graph_v2.h.

Referenced by dglDepthComponents(), and dglNodeGet_Id().

#define DGL_NODE_SIZEOF_v2 (   nattr)    (sizeof( dglInt32_t ) * DGL_IN_SIZE_v2 + (nattr) )

Definition at line 39 of file graph_v2.h.

Referenced by dglGet_NodeSize().

#define DGL_NODE_STATUS_v2 (   p)    ((p)[DGL_IN_STATUS_v2])
#define DGL_NODE_WSIZE_v2 (   nattr)    (DGL_NODE_SIZEOF_v2( nattr ) / sizeof(dglInt32_t) )

Definition at line 40 of file graph_v2.h.

#define DGL_NODEBUFFER_OFFSET_v2 (   pgrp,
 
)    ((dglInt32_t)p - (dglInt32_t)(pgrp)->pNodeBuffer)

Definition at line 109 of file graph_v2.h.

#define DGL_NODEBUFFER_SHIFT_v2 (   pgrp,
 
)    ((dglInt32_t*)((pgrp)->pNodeBuffer + (o)))

Definition at line 108 of file graph_v2.h.

Referenced by dglEdgeGet_Head(), and dglEdgeGet_Tail().

Function Documentation

int dgl_add_edge_V2 ( dglGraph_s pgraph,
dglInt32_t  nHead,
dglInt32_t  nTail,
dglInt32_t  nCost,
dglInt32_t  nEdge,
void *  pvHeadAttr,
void *  pvTailAttr,
void *  pvEdgeAttr,
dglInt32_t  nFlags 
)

Referenced by dglAddEdge(), and dglAddEdgeX().

int dgl_add_node_V2 ( dglGraph_s pgraph,
dglInt32_t  nId,
void *  pvNodeAttr,
dglInt32_t  nFlags 
)

Referenced by dglAddNode().

int dgl_del_edge_V2 ( dglGraph_s pgraph,
dglInt32_t  nId 
)

Referenced by dglDelEdge().

int dgl_del_node_inedge_V2 ( dglGraph_s pgraph,
dglInt32_t  nNode,
dglInt32_t  nEdge 
)
int dgl_del_node_outedge_V2 ( dglGraph_s pgraph,
dglInt32_t  nNode,
dglInt32_t  nEdge 
)
int dgl_del_node_V2 ( dglGraph_s pgraph,
dglInt32_t  nId 
)

Referenced by dglDelNode().

int dgl_depthfirst_spanning_V2 ( dglGraph_s pgraphIn,
dglGraph_s pgraphOut,
dglInt32_t  nVertex,
void *  pvVisited,
dglSpanClip_fn  fnClip,
void *  pvClipArg 
)
int dgl_dijkstra_V2 ( dglGraph_s pgraph,
dglSPReport_s **  ppReport,
dglInt32_t pDistance,
dglInt32_t  nStart,
dglInt32_t  nDestination,
dglSPClip_fn  fnClip,
void *  pvClipArg,
dglSPCache_s pCache 
)
int dgl_dijkstra_V2_FLAT ( dglGraph_s pgraph,
dglSPReport_s **  ppReport,
dglInt32_t pDistance,
dglInt32_t  nStart,
dglInt32_t  nDestination,
dglSPClip_fn  fnClip,
void *  pvClipArg,
dglSPCache_s pCache 
)

Referenced by dgl_dijkstra_V2().

int dgl_dijkstra_V2_TREE ( dglGraph_s pgraph,
dglSPReport_s **  ppReport,
dglInt32_t pDistance,
dglInt32_t  nStart,
dglInt32_t  nDestination,
dglSPClip_fn  fnClip,
void *  pvClipArg,
dglSPCache_s pCache 
)

Referenced by dgl_dijkstra_V2().

dglInt32_t* dgl_edge_t_first_V2 ( dglEdgeTraverser_s pT)

Referenced by dglEdge_T_First().

int dgl_edge_t_initialize_V2 ( dglGraph_s pGraph,
dglEdgeTraverser_s pTraverser,
dglEdgePrioritizer_s pEP 
)

Referenced by dglEdge_T_Initialize().

dglInt32_t* dgl_edge_t_next_V2 ( dglEdgeTraverser_s pT)

Referenced by dglEdge_T_Next().

void dgl_edge_t_release_V2 ( dglEdgeTraverser_s pTraverser)

Referenced by dglEdge_T_Release().

dglInt32_t* dgl_edgeset_t_first_V2 ( dglEdgesetTraverser_s pTraverser)

Referenced by dglEdgeset_T_First().

int dgl_edgeset_t_initialize_V2 ( dglGraph_s pGraph,
dglEdgesetTraverser_s pTraverser,
dglInt32_t pnEdgeset 
)

Referenced by dglEdgeset_T_Initialize().

dglInt32_t* dgl_edgeset_t_next_V2 ( dglEdgesetTraverser_s pTraverser)

Referenced by dglEdgeset_T_Next().

void dgl_edgeset_t_release_V2 ( dglEdgesetTraverser_s pTraverser)
int dgl_flatten_V2 ( dglGraph_s pgraph)

Referenced by dglFlatten().

dglInt32_t* dgl_get_edge_V2 ( dglGraph_s pgraph,
dglInt32_t  nId 
)

Referenced by dglGetEdge().

dglInt32_t* dgl_get_node_V2 ( dglGraph_s pgraph,
dglInt32_t  nId 
)
dglInt32_t* dgl_getnode_inedgeset_V2 ( dglGraph_s pgraph,
dglInt32_t pnode 
)

Referenced by dglNodeGet_InEdgeset().

dglInt32_t* dgl_getnode_outedgeset_V2 ( dglGraph_s pgraph,
dglInt32_t pnode 
)

Referenced by dglNodeGet_OutEdgeset().

int dgl_minimum_spanning_V2 ( dglGraph_s pgraphIn,
dglGraph_s pgraphOut,
dglInt32_t  nVertex,
dglSpanClip_fn  fnClip,
void *  pvClipArg 
)
dglInt32_t* dgl_node_t_find_V2 ( dglNodeTraverser_s pT,
dglInt32_t  nId 
)

Referenced by dglNode_T_Find().

dglInt32_t* dgl_node_t_first_V2 ( dglNodeTraverser_s pT)

Referenced by dglNode_T_First().

int dgl_node_t_initialize_V2 ( dglGraph_s pGraph,
dglNodeTraverser_s pT 
)

Referenced by dglNode_T_Initialize().

dglInt32_t* dgl_node_t_next_V2 ( dglNodeTraverser_s pT)

Referenced by dglNode_T_Next().

void dgl_node_t_release_V2 ( dglNodeTraverser_s pT)

Referenced by dglNode_T_Release().

int dgl_sp_cache_initialize_V2 ( dglGraph_s pgraph,
dglSPCache_s pCache,
dglInt32_t  nStart 
)

Referenced by dglInitializeSPCache().

void dgl_sp_cache_release_V2 ( dglGraph_s pgraph,
dglSPCache_s pCache 
)

Referenced by dglReleaseSPCache().

int dgl_span_depthfirst_spanning_V2_FLAT ( dglGraph_s pgraphIn,
dglGraph_s pgraphOut,
dglInt32_t  nVertex,
void *  pvVisited,
dglSpanClip_fn  fnClip,
void *  pvClipArg 
)
int dgl_span_depthfirst_spanning_V2_TREE ( dglGraph_s pgraphIn,
dglGraph_s pgraphOut,
dglInt32_t  nVertex,
void *  pvVisited,
dglSpanClip_fn  fnClip,
void *  pvClipArg 
)
int dgl_span_minimum_spanning_V2_FLAT ( dglGraph_s pgraphIn,
dglGraph_s pgraphOut,
dglInt32_t  nVertex,
dglSpanClip_fn  fnClip,
void *  pvClipArg 
)

Referenced by dgl_minimum_spanning_V2().

int dgl_span_minimum_spanning_V2_TREE ( dglGraph_s pgraphIn,
dglGraph_s pgraphOut,
dglInt32_t  nVertex,
dglSpanClip_fn  fnClip,
void *  pvClipArg 
)

Referenced by dgl_minimum_spanning_V2().

int dgl_unflatten_V2 ( dglGraph_s pgraph)

Referenced by dglUnflatten().