NAME
v.delaunay3d - Creates a 3D triangulation from an input vector map containing points or centroids.
KEYWORDS
vector,
geometry,
3D triangulation
SYNOPSIS
v.delaunay3d
v.delaunay3d --help
v.delaunay3d [-pl] input=name [layer=string] output=name [--overwrite] [--help] [--verbose] [--quiet] [--ui]
Flags:
- -p
- Perform plain triangulation
- -l
- Output triangulation as a graph (lines), not faces
- --overwrite
- Allow output files to overwrite existing files
- --help
- Print usage summary
- --verbose
- Verbose module output
- --quiet
- Quiet module output
- --ui
- Force launching GUI dialog
Parameters:
- input=name [required]
- Name of input vector map
- Or data source for direct OGR access
- layer=string
- Layer number or name ('-1' for all layers)
- A single vector map can be connected to multiple database tables. This number determines which table to use. When used with direct OGR access this is the layer name.
- Default: -1
- output=name [required]
- Name for output vector map
v.delaunay3d performs 3D Delaunay triangulation on input 3D
vector point map. Resultant facets (ie. triangles) of tetrahedral
network (TEN) are written as faces to the output vector
map. If
-l flag is given, the module writes edges of the
network as lines instead of faces.
By
-p flag the user can perform plain 3D triangulation instead
of Delaunay triangulation. In the plain triangulation the facets
depends on the insertion order of the vertices.
3D triangulation is performed
by
CGAL library.
Centroids are treated as points when reading data from the input
vector map. Note that input vector map must be 3D, the output is
always 3D.
# generate random 3D points
v.random out=rp n=100 zmax=100 -z
# perform 3D triangulation
v.delaunay3d input=rp output=rp_ten
...
Number of vertices: 100
Number of edges: 626
Number of triangles: 1019
Number of tetrahedrons: 492
Martin Landa, Czech Technical University in Prague, Czech Republic
Last changed: $Date: 2013-06-02 15:41:45 +0200 (Sun, 02 Jun 2013) $
SOURCE CODE
Available at: v.delaunay3d source code (history)
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GRASS Development Team,
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