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NAME

r.texture.tiled - Runs r.texture in parallel over tiles

KEYWORDS

raster, texture, tiling

SYNOPSIS

r.texture.tiled
r.texture.tiled --help
r.texture.tiled input=name output=basename method=string size=integer distance=integer tile_width=integer tile_height=integer processes=integer [--overwrite] [--help] [--verbose] [--quiet] [--ui]

Flags:

--overwrite
Allow output files to overwrite existing files
--help
Print usage summary
--verbose
Verbose module output
--quiet
Quiet module output
--ui
Force launching GUI dialog

Parameters:

input=name [required]
Name of input raster map
output=basename [required]
Name for output basename raster map(s)
method=string [required]
Texture method to apply
Options: asm, contrast, corr, var, idm, sa, sv, se, entr, dv, de, moc1, moc2
size=integer [required]
The size of moving window (odd and >= 3)
Default: 3
distance=integer [required]
The distance between two samples (>= 1)
The distance must be smaller than the size of the moving window
Default: 1
tile_width=integer [required]
Width of tiles
Default: 1000
tile_height=integer [required]
Height of tiles
Default: 1000
processes=integer [required]
Number of parallel processes
Default: 1

Table of contents

DESCRIPTION

r.texture.tiled cuts a raster input map into tiles and runs r.texture over these tiles before patching the result together into a single output raster map.

The overlap between tiles is calculated internally in order to correspond to the window size in order to avoid any border effects.

Tiles can be defined with the tile_width, tile_height and overlap parameters. If processes is higher than one, these tiles will be processed in parallel.

NOTES

The parameters for texture calculation are identical to those of r.texture. Currently, this module only allows calculating one texture feature at a time. The n flag allowing null cells is automatically set in order to avoid issues at the border of the current computational region / of the input map.

EXAMPLE

Run r.texture over tiles with size 1000x1000 using 4 parallel processes:
 
g.region rast=ortho_2001_t792_1m
r.texture.tiled ortho_2001_t792_1m output=ortho_texture method=idm \
   tile_width=1000 tile_height=1000 processes=4

SEE ALSO

r.texture

AUTHOR

Moritz Lennert

Last changed: $Date: 2019-02-15 22:45:57 +0100 (Fri, 15 Feb 2019) $

SOURCE CODE

Available at: r.texture.tiled source code (history)


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