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m.nviz.script - Creates fly-through script to run in NVIZ.


miscellaneous, graphics, raster, raster3d, vector, visualization


m.nviz.script --help
m.nviz.script [-fckoe] input=name output=name [name=string] [route=east,north[,east,north,...]] dist=float ht=float frames=integer [start=integer] [--overwrite] [--help] [--verbose] [--quiet] [--ui]


Full render -- Save images
Fly at constant elevation (ht)
Include command in the script to output a KeyFrame file
Render images off-screen
Enable vector and sites drawing
Allow output files to overwrite existing files
Print usage summary
Verbose module output
Quiet module output
Force launching GUI dialog


input=name [required]
Name of input raster map
output=name [required]
Name of output script
Prefix of output images (default = NVIZ)
Route coordinates (east,north)
dist=float [required]
Camera layback distance (in map units)
ht=float [required]
Camera height above terrain
frames=integer [required]
Number of frames
Start frame number (default=0)

Table of contents


The m.nviz.script program allows the user to easily create a script that can be run in NVIZ to fly through a terrain. The NVIZ flight path can be supplied on the command line as comma separated coordinates. The program optionally allows a KeyFrame file to created (after running the script). This KeyFrame file can be loaded into the Keyframe Animation panel for fine tuning or editing.

The script generated by m.nviz.script can be run from the NVIZ command line (nviz script=script_name) or after NVIZ is started by selecting Scripting->Play Script.



Full render
The script will draw all loaded NVIZ data and save scene to PPM image.
Flay at constant elevation
With this flag the camera will be set to an elevation given by the ht= parameter. The default is to fly at ht= above the topography (i.e. camera height = elevation + ht)
Output KeyFrame file
Generate a KeyFrame file that can be loaded from the NVIZ Keyframe Animation panel. The KeyFrame file is automatically assigned the script name with a .kanimator extension.
Render the animation in an off-screen context
Enable vector and sites drawing


The name of the GRASS raster map with elevation data.
This should be the same file that will be loaded in NVIZ.
The name of the NVIZ script to create.
The prefix for output images if running in full render mode (-f).
The defulat preifix is NVIZ (eg. NVIZ0000.ppm).
The distance of the camera behind the center of view.
The height of the camera above the center of view.
If the the -c flag is set, the height represents the actual camera height.
The number of frames in the animation.
The starting frame number (default = 0).
This option may be useful in full render mode when creating an animation in sections. For example the user may wish to start at frame number 2000.
The comma separated geographic coordinates for keyframe locations.


To interactively create an NVIZ animation from raster elev.rast with 500 frames and the camera set to 50 meters above and 250 meters behind the scene, run the following:
g.region raster=elevation.dem
d.rast elevation.dem
m.nviz.script -k input=elevation.dem output=nviz.script dist=2400 ht=1220 frames=1000
In the above the example the user is prompted to select the route from the GRASS monitor. The output script, 'nviz.script.nvscr', can then be run in NVIZ:
nviz elevation=elevation.dem script=nviz.script.nvscr


The user must select at least four key-frame locations (points) otherwise an error is generated.

If the GRASS region is changed the m.nviz.script command must be re-run.

The current GRASS region and the user supplied parameters are included as a comment at the top of the output script. This information can be used to easily re-create the animation.

The camera position is calculated backwards from the supplied position(s). It is possible that the camera position will lie outside the current window, in which case a non-fatal error is generated (Error: selected point is outside region). This error can result in jerky movements during the animation. To correct this problem reduce the dist= parameter or increase the current region.

Loading the script into NVIZ

The user can run the script at arbitrary resolution. To re-run it at higher spatial resolution or different settings, the user first loads the surface and sets the resolution, lighting, etc. Then internally the script generated by m.nviz.script is run. Alternatively, the user can run nviz with a previuosly saved state and the m.nviz.script generated script:
nviz state=saved.state script=nviz.script.nvscr

Keyframe animator script

Running the script generated by m.nviz.script within NVIZ, a new script for kanimator (keyframe animator) is created. The kanimator panel offers fine tuning of the speed (frame rate) as well as editing individual frames or inserting new frames. This new kanimator script has to be loaded from the Kanimator panel in NVIZ. In the Kanimator panel there are Save and Load button which allow the user to save and re-load a kanimator script. Once loaded, the key frames will appear in the GUI and can then be edited there.


wxGUI 3D viewer (NVIZ)


Bob Covill


Available at: m.nviz.script source code (history)

Latest change: Monday Feb 27 13:45:25 2023 in commit: a82501dc85294207e8e58437c3ec7f1056465ed4

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