23 #ifndef _DGL_dglGraph_s_V1_H_ 24 #define _DGL_dglGraph_s_V1_H_ 33 #define DGL_IN_NODEID_v1 0 34 #define DGL_IN_STATUS_v1 1 35 #define DGL_IN_TAIL_OFFSET_v1 2 36 #define DGL_IN_ATTR_v1 3 37 #define DGL_IN_SIZE_v1 DGL_IN_ATTR_v1 39 #define DGL_NODE_SIZEOF_v1( nattr ) (sizeof( dglInt32_t ) * DGL_IN_SIZE_v1 + (nattr) ) 40 #define DGL_NODE_WSIZE_v1( nattr ) (DGL_NODE_SIZEOF_v1( nattr ) / sizeof(dglInt32_t) ) 41 #define DGL_NODE_ALLOC_v1( nattr ) (malloc( DGL_NODE_SIZEOF_v1( nattr ) ) ) 43 #define DGL_NODE_ID_v1(p) ((p)[DGL_IN_NODEID_v1]) 44 #define DGL_NODE_STATUS_v1(p) ((p)[DGL_IN_STATUS_v1]) 45 #define DGL_NODE_EDGESET_OFFSET_v1(p) ((p)[DGL_IN_TAIL_OFFSET_v1]) 46 #define DGL_NODE_ATTR_PTR_v1(p) ((p) + DGL_IN_ATTR_v1) 51 #define DGL_ILA_TOCNT_v1 0 52 #define DGL_ILA_SIZE_v1 1 53 #define DGL_ILA_TOARR_v1 DGL_ILA_SIZE_v1 55 #define DGL_EDGESET_SIZEOF_v1(C, lattr) (sizeof( dglInt32_t ) * (DGL_ILA_SIZE_v1) + DGL_EDGE_SIZEOF_v1(lattr) * (C)) 56 #define DGL_EDGESET_WSIZE_v1(C, lattr) (DGL_EDGESET_SIZEOF_v1(C, lattr) / sizeof(dglInt32_t)) 57 #define DGL_EDGESET_ALLOC_v1(C, lattr) (malloc(DGL_EDGESET_SIZEOF_v1(C, lattr))) 58 #define DGL_EDGESET_REALLOC_v1(P, C, lattr) (realloc(P , DGL_EDGESET_SIZEOF_v1(C, lattr))) 60 #define DGL_EDGESET_EDGECOUNT_v1(p) ((p)[DGL_ILA_TOCNT_v1]) 61 #define DGL_EDGESET_EDGEARRAY_PTR_v1(p) ((p) + DGL_ILA_TOARR_v1) 62 #define DGL_EDGESET_EDGE_PTR_v1(p,i,C) (((p) + DGL_ILA_TOARR_v1) + (i) * DGL_EDGE_WSIZE_v1(C)) 67 #define DGL_IL_HEAD_OFFSET_v1 0 68 #define DGL_IL_TAIL_OFFSET_v1 1 69 #define DGL_IL_COST_v1 2 70 #define DGL_IL_ID_v1 3 71 #define DGL_IL_ATTR_v1 4 72 #define DGL_IL_SIZE_v1 DGL_IL_ATTR_v1 74 #define DGL_EDGE_SIZEOF_v1( lattr ) (sizeof( dglInt32_t ) * DGL_IL_SIZE_v1 + (lattr)) 75 #define DGL_EDGE_WSIZE_v1( lattr ) (DGL_EDGE_SIZEOF_v1( lattr ) / sizeof( dglInt32_t )) 76 #define DGL_EDGE_ALLOC_v1( lattr ) (malloc( DGL_EDGE_SIZEOF_v1( lattr ) )) 78 #define DGL_EDGE_HEADNODE_OFFSET_v1(p) ((p)[DGL_IL_HEAD_OFFSET_v1]) 79 #define DGL_EDGE_TAILNODE_OFFSET_v1(p) ((p)[DGL_IL_TAIL_OFFSET_v1]) 80 #define DGL_EDGE_COST_v1(p) ((p)[DGL_IL_COST_v1]) 81 #define DGL_EDGE_ID_v1(p) ((p)[DGL_IL_ID_v1]) 82 #define DGL_EDGE_ATTR_PTR_v1(p) ((p) + DGL_IL_ATTR_v1) 83 #define DGL_EDGE_HEADNODE_ID_v1(pgrp,pl) ((pgrp->Flags&1)?\ 84 DGL_NODE_ID_v1(pgrp->pNodeBuffer+DGL_EDGE_HEADNODE_OFFSET_v1(pl)):\ 85 DGL_EDGE_HEADNODE_OFFSET_v1(pl)) 86 #define DGL_EDGE_TAILNODE_ID_v1(pgrp,pl) ((pgrp->Flags&1)?\ 87 DGL_NODE_ID_v1(pgrp->pNodeBuffer+DGL_EDGE_TAILNODE_OFFSET_v1(pl)):\ 88 DGL_EDGE_TAILNODE_OFFSET_v1(pl)) 93 #define DGL_FOREACH_NODE_v1(pgrp,pn) for((pn)=(dglInt32_t*)(pgrp)->pNodeBuffer;\ 94 (pgrp)->pNodeBuffer && (pn)<(dglInt32_t*)((pgrp)->pNodeBuffer+(pgrp)->iNodeBuffer);\ 95 (pn)+=DGL_NODE_WSIZE_v1((pgrp)->NodeAttrSize)) 99 #define DGL_FOREACH_EDGE_v1(pgrp,pla,pl) for((pl)=DGL_EDGESET_EDGEARRAY_PTR_v1(pla);\ 100 (pl)<(pla)+DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize)*DGL_EDGESET_EDGECOUNT_v1(pla);\ 101 (pl)+=DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize)) 105 #define DGL_NODEBUFFER_SHIFT_v1(pgrp,o) ((dglInt32_t*)((pgrp)->pNodeBuffer + (o))) 106 #define DGL_NODEBUFFER_OFFSET_v1(pgrp,p) ((dglInt32_t)((dglByte_t *)p - (dglByte_t *)(pgrp)->pNodeBuffer)) 111 #define DGL_EDGEBUFFER_SHIFT_v1(pgrp,o) ((dglInt32_t*)((pgrp)->pEdgeBuffer + (o))) 112 #define DGL_EDGEBUFFER_OFFSET_v1(pgrp,pl) ((dglInt32_t)((dglByte_t *)pl - (dglByte_t *)(pgrp)->pEdgeBuffer)) 123 void *pvTailAttr,
void *pvEdgeAttr,
dglInt32_t nFlags);
int dgl_span_minimum_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
void dgl_sp_cache_release_V1(dglGraph_s *pgraph, dglSPCache_s *pCache)
int dgl_span_minimum_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_del_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_write_V1(dglGraph_s *pgraph, int fd)
int dgl_node_t_initialize_V1(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
dglInt32_t * dgl_get_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int(* dglSpanClip_fn)(dglGraph_s *, dglGraph_s *, dglSpanClipInput_s *, dglSpanClipOutput_s *, void *)
dglInt32_t * dgl_edge_t_first_V1(dglEdgeTraverser_s *pT)
int dgl_edgeset_t_initialize_V1(dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
int dgl_add_edge_V1(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
int dgl_depthfirst_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_sp_cache_initialize_V1(dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
dglInt32_t * dgl_edgeset_t_next_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_read_V1(dglGraph_s *pgraph, int fd)
void dgl_node_t_release_V1(dglNodeTraverser_s *pT)
int dgl_release_V1(dglGraph_s *pgraph)
void dgl_edge_t_release_V1(dglEdgeTraverser_s *pTraverser)
int dgl_edge_t_initialize_V1(dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
dglInt32_t * dgl_get_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_del_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_dijkstra_V1_TREE(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
dglInt32_t * dgl_node_t_first_V1(dglNodeTraverser_s *pT)
int dgl_add_node_V1(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
int dgl_minimum_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_dijkstra_V1_FLAT(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_unflatten_V1(dglGraph_s *pgraph)
int(* dglSPClip_fn)(dglGraph_s *, dglSPClipInput_s *, dglSPClipOutput_s *, void *)
dglInt32_t * dgl_node_t_find_V1(dglNodeTraverser_s *pT, dglInt32_t nId)
int dgl_flatten_V1(dglGraph_s *pgraph)
dglInt32_t * dgl_getnode_outedgeset_V1(dglGraph_s *pgraph, dglInt32_t *pnode)
int dgl_dijkstra_V1(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
dglInt32_t * dgl_edgeset_t_first_V1(dglEdgesetTraverser_s *pTraverser)
dglInt32_t * dgl_node_t_next_V1(dglNodeTraverser_s *pT)
int dgl_span_depthfirst_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_edge_t_next_V1(dglEdgeTraverser_s *pT)
int dgl_initialize_V1(dglGraph_s *pgraph)
void dgl_edgeset_t_release_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_span_depthfirst_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)