GRASS GIS 7 Programmer's Manual
7.9.dev(2021)-e5379bbd7
v2-defs.h
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/*
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* Copyright (C) 2002 Roberto Micarelli
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* best view tabstop=4
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*/
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#define _DGL_V2 1
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#undef _DGL_V1
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/*
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* Define function names
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*/
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#if defined(DGL_DEFINE_TREE_PROCS) || defined(DGL_DEFINE_FLAT_PROCS)
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/* sp-template */
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#undef DGL_SP_DIJKSTRA_FUNC
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#undef DGL_SPAN_DEPTHFIRST_SPANNING_FUNC
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#undef DGL_SPAN_MINIMUM_SPANNING_FUNC
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#undef _DGL_OUTEDGESET
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#undef _DGL_INEDGESET
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#undef _DGL_EDGE_TAILNODE
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#undef _DGL_EDGE_HEADNODE
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#endif
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/*
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* TREE version algorithms
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*/
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#if defined(DGL_DEFINE_TREE_PROCS)
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/* sp-template */
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#define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V2_TREE
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/* span-template */
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#define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V2_TREE
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#define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V2_TREE
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/* portable actions */
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#define _DGL_OUTEDGESET(pg,pn) DGL_GET_NODE_OUTEDGESET_FUNC(pg,pn)
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#define _DGL_INEDGESET(pg,pn) DGL_GET_NODE_INEDGESET_FUNC(pg,pn)
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#define _DGL_EDGE_HEADNODE(pg,pl) DGL_GET_NODE_FUNC(pg, DGL_EDGE_HEADNODE_OFFSET(pl))
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#define _DGL_EDGE_TAILNODE(pg,pl) DGL_GET_NODE_FUNC(pg, DGL_EDGE_TAILNODE_OFFSET(pl))
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#endif
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/*
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* FLAT version algorithms
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*/
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#if defined(DGL_DEFINE_FLAT_PROCS)
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/* sp-template */
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#define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V2_FLAT
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/* span-template */
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#define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V2_FLAT
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#define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V2_FLAT
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/* portable actions */
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#define _DGL_OUTEDGESET(pg,pn) DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))
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#define _DGL_INEDGESET(pg,pn) ((dglInt32_t*)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + \
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*(dglInt32_t*)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + 1)
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#define _DGL_EDGE_HEADNODE(pg,pl) DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_HEADNODE_OFFSET(pl))
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#define _DGL_EDGE_TAILNODE(pg,pl) DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_TAILNODE_OFFSET(pl))
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#endif
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#if !defined(DGL_DEFINE_TREE_PROCS) && !defined(DGL_DEFINE_FLAT_PROCS)
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/* sp-template */
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#define DGL_SP_CACHE_INITIALIZE_FUNC dgl_sp_cache_initialize_V2
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#define DGL_SP_CACHE_RELEASE_FUNC dgl_sp_cache_release_V2
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#define DGL_SP_CACHE_REPORT_FUNC dgl_sp_cache_report_V2
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#define DGL_SP_CACHE_DISTANCE_FUNC dgl_sp_cache_distance_V2
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/* nodemgmt-template */
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#define DGL_ADD_NODE_FUNC dgl_add_node_V2
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#define DGL_DEL_NODE_OUTEDGE_FUNC dgl_del_node_outedge_V2
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#define DGL_DEL_NODE_INEDGE_FUNC dgl_del_node_inedge_V2
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#define DGL_DEL_NODE_FUNC dgl_del_node_V2
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#define DGL_GET_NODE_FUNC dgl_get_node_V2
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#define DGL_GET_NODE_OUTEDGESET_FUNC dgl_getnode_outedgeset_V2
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#define DGL_GET_NODE_INEDGESET_FUNC dgl_getnode_inedgeset_V2
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/* edgemgmt-template */
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#define DGL_ADD_EDGE_FUNC dgl_add_edge_V2
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#define DGL_GET_EDGE_FUNC dgl_get_edge_V2
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#define DGL_DEL_EDGE_FUNC dgl_del_edge_V2
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/* misc-template */
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#define DGL_EDGE_T_INITIALIZE_FUNC dgl_edge_t_initialize_V2
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#define DGL_EDGE_T_RELEASE_FUNC dgl_edge_t_release_V2
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#define DGL_EDGE_T_FIRST_FUNC dgl_edge_t_first_V2
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#define DGL_EDGE_T_NEXT_FUNC dgl_edge_t_next_V2
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#define DGL_NODE_T_INITIALIZE_FUNC dgl_node_t_initialize_V2
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#define DGL_NODE_T_RELEASE_FUNC dgl_node_t_release_V2
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#define DGL_NODE_T_FIRST_FUNC dgl_node_t_first_V2
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#define DGL_NODE_T_NEXT_FUNC dgl_node_t_next_V2
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#define DGL_NODE_T_FIND_FUNC dgl_node_t_find_V2
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#define DGL_EDGESET_T_INITIALIZE_FUNC dgl_edgeset_t_initialize_V2
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#define DGL_EDGESET_T_RELEASE_FUNC dgl_edgeset_t_release_V2
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#define DGL_EDGESET_T_FIRST_FUNC dgl_edgeset_t_first_V2
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#define DGL_EDGESET_T_NEXT_FUNC dgl_edgeset_t_next_V2
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#define DGL_FLATTEN_FUNC dgl_flatten_V2
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#define DGL_UNFLATTEN_FUNC dgl_unflatten_V2
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/*
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*
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*/
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/* Node
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*/
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#define DGL_NODE_ALLOC DGL_NODE_ALLOC_v2
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#define DGL_NODE_SIZEOF DGL_NODE_SIZEOF_v2
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#define DGL_NODE_WSIZE DGL_NODE_WSIZE_v2
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#define DGL_NODE_STATUS DGL_NODE_STATUS_v2
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#define DGL_NODE_ID DGL_NODE_ID_v2
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#define DGL_NODE_ATTR_PTR DGL_NODE_ATTR_PTR_v2
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#define DGL_NODE_EDGESET_OFFSET DGL_NODE_EDGESET_OFFSET_v2
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/* Edge
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*/
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#define DGL_EDGE_ALLOC DGL_EDGE_ALLOC_v2
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#define DGL_EDGE_SIZEOF DGL_EDGE_SIZEOF_v2
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#define DGL_EDGE_WSIZE DGL_EDGE_WSIZE_v2
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#define DGL_EDGE_STATUS DGL_EDGE_STATUS_v2
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#define DGL_EDGE_COST DGL_EDGE_COST_v2
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#define DGL_EDGE_ID DGL_EDGE_ID_v2
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#define DGL_EDGE_ATTR_PTR DGL_EDGE_ATTR_PTR_v2
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#define DGL_EDGE_HEADNODE_OFFSET DGL_EDGE_HEADNODE_OFFSET_v2
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#define DGL_EDGE_TAILNODE_OFFSET DGL_EDGE_TAILNODE_OFFSET_v2
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/* Edgeset
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*/
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#define DGL_ILA_TOARR DGL_ILA_TOARR_v2
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#define DGL_EDGESET_OFFSET DGL_EDGESET_OFFSET_v2
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#define DGL_EDGESET_EDGEARRAY_PTR DGL_EDGESET_EDGEARRAY_PTR_v2
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#define DGL_EDGESET_EDGECOUNT DGL_EDGESET_EDGECOUNT_v2
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#define DGL_EDGESET_EDGE_PTR DGL_EDGESET_EDGE_PTR_v2
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#define DGL_EDGESET_ALLOC DGL_EDGESET_ALLOC_v2
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#define DGL_EDGESET_REALLOC DGL_EDGESET_REALLOC_v2
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#define DGL_EDGESET_SIZEOF DGL_EDGESET_SIZEOF_v2
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#define DGL_EDGESET_WSIZE DGL_EDGESET_WSIZE_v2
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/* Misc
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*/
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#define DGL_NODEBUFFER_SHIFT DGL_NODEBUFFER_SHIFT_v2
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#define DGL_NODEBUFFER_OFFSET DGL_NODEBUFFER_OFFSET_v2
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#define DGL_EDGEBUFFER_SHIFT DGL_EDGEBUFFER_SHIFT_v2
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#define DGL_EDGEBUFFER_OFFSET DGL_EDGEBUFFER_OFFSET_v2
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#define DGL_FOREACH_NODE DGL_FOREACH_NODE_v2
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#define DGL_FOREACH_EDGE DGL_FOREACH_EDGE_v2
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/*
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* Tree-node portability
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*/
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#define DGL_T_NODEITEM_TYPE dglTreeNode2_s
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#define DGL_T_NODEITEM_NodePTR(p) ((p)->pv)
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#define DGL_T_NODEITEM_Set_NodePTR(p,ptr) ((p)->pv=(ptr))
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#define DGL_T_NODEITEM_OutEdgesetPTR(p) ((p)->pv2)
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#define DGL_T_NODEITEM_Set_OutEdgesetPTR(p,ptr) ((p)->pv2=(ptr))
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#define DGL_T_NODEITEM_InEdgesetPTR(p) ((p)->pv3)
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#define DGL_T_NODEITEM_Set_InEdgesetPTR(p,ptr) ((p)->pv3=(ptr))
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#define DGL_T_NODEITEM_Compare dglTreeNode2Compare
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#define DGL_T_NODEITEM_Cancel dglTreeNode2Cancel
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#define DGL_T_NODEITEM_Add dglTreeNode2Add
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#define DGL_T_NODEITEM_Alloc dglTreeNode2Alloc
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#endif
lib
vector
dglib
v2-defs.h
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