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NAME

r.agent.rand - Agents wander around on the terrain, marking paths to new locations.

KEYWORDS

SYNOPSIS

r.agent.rand
r.agent.rand --help
r.agent.rand [-p] outputmap=string costmap=string rounds=integer [mark=integer] [maxagents=integer] [agentslife=integer] [agentfreedom=integer] [--help] [--verbose] [--quiet] [--ui]

Flags:

-p
Allow overwriting existing output maps
--help
Print usage summary
--verbose
Verbose module output
--quiet
Quiet module output
--ui
Force launching GUI dialog

Parameters:

outputmap=string [required]
Name of step output map
costmap=string [required]
Name of penalty resp. cost raster map (note conversion checkbox)
rounds=integer [required]
Number of iterations/rounds to run
Options: 0-999999
Default: 999
mark=integer
Mark each step an agent takes
Options: 0-<max integer on system would make sense>
maxagents=integer
Maximum amount of agents that may live concurrently (x*y)
Options: 0-<the bigger the playground, the more space they have>
agentslife=integer
Time to live for an agent
Options: 0-<max integer on system would make sense>
agentfreedom=integer
Number of possible directions the ant can take (4 or 8)
Options: 4, 8

Table of contents

DESCRIPTION

This submodule - r.agent.rand - is nothing but an example of how the libagent library might be used to get a simple setup running. As the name suggests, r.agent.rand lets agents wander around just based on chance. You only need to define a single input map, just some raster map, that will be completly ignored, it is only used to set the frame for the agents to come.

SOURCE CODE

Available at: r.agent.rand source code (history)

Accessed: Saturday Nov 23 05:19:09 2024


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