23 #ifndef _DGL_GRAPH_V1_H_
24 #define _DGL_GRAPH_V1_H_
33 #define DGL_IN_NODEID_v1 0
34 #define DGL_IN_STATUS_v1 1
35 #define DGL_IN_TAIL_OFFSET_v1 2
36 #define DGL_IN_ATTR_v1 3
37 #define DGL_IN_SIZE_v1 DGL_IN_ATTR_v1
39 #define DGL_NODE_SIZEOF_v1( nattr ) (sizeof( dglInt32_t ) * DGL_IN_SIZE_v1 + (nattr) )
40 #define DGL_NODE_WSIZE_v1( nattr ) (DGL_NODE_SIZEOF_v1( nattr ) / sizeof(dglInt32_t) )
41 #define DGL_NODE_ALLOC_v1( nattr ) (malloc( DGL_NODE_SIZEOF_v1( nattr ) ) )
43 #define DGL_NODE_ID_v1(p) ((p)[DGL_IN_NODEID_v1])
44 #define DGL_NODE_STATUS_v1(p) ((p)[DGL_IN_STATUS_v1])
45 #define DGL_NODE_EDGESET_OFFSET_v1(p) ((p)[DGL_IN_TAIL_OFFSET_v1])
46 #define DGL_NODE_ATTR_PTR_v1(p) ((p) + DGL_IN_ATTR_v1)
51 #define DGL_ILA_TOCNT_v1 0
52 #define DGL_ILA_SIZE_v1 1
53 #define DGL_ILA_TOARR_v1 DGL_ILA_SIZE_v1
55 #define DGL_EDGESET_SIZEOF_v1(C, lattr) (sizeof( dglInt32_t ) * (DGL_ILA_SIZE_v1) + DGL_EDGE_SIZEOF_v1(lattr) * (C))
56 #define DGL_EDGESET_WSIZE_v1(C, lattr) (DGL_EDGESET_SIZEOF_v1(C, lattr) / sizeof(dglInt32_t))
57 #define DGL_EDGESET_ALLOC_v1(C, lattr) (malloc(DGL_EDGESET_SIZEOF_v1(C, lattr)))
58 #define DGL_EDGESET_REALLOC_v1(P, C, lattr) (realloc(P , DGL_EDGESET_SIZEOF_v1(C, lattr)))
60 #define DGL_EDGESET_EDGECOUNT_v1(p) ((p)[DGL_ILA_TOCNT_v1])
61 #define DGL_EDGESET_EDGEARRAY_PTR_v1(p) ((p) + DGL_ILA_TOARR_v1)
62 #define DGL_EDGESET_EDGE_PTR_v1(p,i,C) (((p) + DGL_ILA_TOARR_v1) + (i) * DGL_EDGE_WSIZE_v1(C))
67 #define DGL_IL_HEAD_OFFSET_v1 0
68 #define DGL_IL_TAIL_OFFSET_v1 1
69 #define DGL_IL_COST_v1 2
70 #define DGL_IL_ID_v1 3
71 #define DGL_IL_ATTR_v1 4
72 #define DGL_IL_SIZE_v1 DGL_IL_ATTR_v1
74 #define DGL_EDGE_SIZEOF_v1( lattr ) (sizeof( dglInt32_t ) * DGL_IL_SIZE_v1 + (lattr))
75 #define DGL_EDGE_WSIZE_v1( lattr ) (DGL_EDGE_SIZEOF_v1( lattr ) / sizeof( dglInt32_t ))
76 #define DGL_EDGE_ALLOC_v1( lattr ) (malloc( DGL_EDGE_SIZEOF_v1( lattr ) ))
78 #define DGL_EDGE_HEADNODE_OFFSET_v1(p) ((p)[DGL_IL_HEAD_OFFSET_v1])
79 #define DGL_EDGE_TAILNODE_OFFSET_v1(p) ((p)[DGL_IL_TAIL_OFFSET_v1])
80 #define DGL_EDGE_COST_v1(p) ((p)[DGL_IL_COST_v1])
81 #define DGL_EDGE_ID_v1(p) ((p)[DGL_IL_ID_v1])
82 #define DGL_EDGE_ATTR_PTR_v1(p) ((p) + DGL_IL_ATTR_v1)
83 #define DGL_EDGE_HEADNODE_ID_v1(pgrp,pl) ((pgrp->Flags&1)?\
84 DGL_NODE_ID_v1(pgrp->pNodeBuffer+DGL_EDGE_HEADNODE_OFFSET_v1(pl)):\
85 DGL_EDGE_HEADNODE_OFFSET_v1(pl))
86 #define DGL_EDGE_TAILNODE_ID_v1(pgrp,pl) ((pgrp->Flags&1)?\
87 DGL_NODE_ID_v1(pgrp->pNodeBuffer+DGL_EDGE_TAILNODE_OFFSET_v1(pl)):\
88 DGL_EDGE_TAILNODE_OFFSET_v1(pl))
93 #define DGL_FOREACH_NODE_v1(pgrp,pn) for((pn)=(dglInt32_t*)(pgrp)->pNodeBuffer;\
94 (pgrp)->pNodeBuffer && (pn)<(dglInt32_t*)((pgrp)->pNodeBuffer+(pgrp)->iNodeBuffer);\
95 (pn)+=DGL_NODE_WSIZE_v1((pgrp)->NodeAttrSize))
99 #define DGL_FOREACH_EDGE_v1(pgrp,pla,pl) for((pl)=DGL_EDGESET_EDGEARRAY_PTR_v1(pla);\
100 (pl)<(pla)+DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize)*DGL_EDGESET_EDGECOUNT_v1(pla);\
101 (pl)+=DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize))
105 #define DGL_NODEBUFFER_SHIFT_v1(pgrp,o) ((dglInt32_t*)((pgrp)->pNodeBuffer + (o)))
106 #define DGL_NODEBUFFER_OFFSET_v1(pgrp,p) ((dglInt32_t)p - (dglInt32_t)(pgrp)->pNodeBuffer)
111 #define DGL_EDGEBUFFER_SHIFT_v1(pgrp,o) ((dglInt32_t*)((pgrp)->pEdgeBuffer + (o)))
112 #define DGL_EDGEBUFFER_OFFSET_v1(pgrp,pl) ((dglInt32_t)pl - (dglInt32_t)(pgrp)->pEdgeBuffer)
123 void *pvTailAttr,
void *pvEdgeAttr,
dglInt32_t nFlags);
int dgl_span_minimum_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
void dgl_sp_cache_release_V1(dglGraph_s *pgraph, dglSPCache_s *pCache)
int dgl_span_minimum_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_initialize_V1(dglGraph_s *pgraph)
int dgl_del_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_release_V1(dglGraph_s *pgraph)
int dgl_node_t_initialize_V1(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
dglInt32_t * dgl_get_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
dglInt32_t * dgl_edge_t_first_V1(dglEdgeTraverser_s *pT)
int dgl_edgeset_t_initialize_V1(dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
int dgl_add_edge_V1(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
int dgl_dijkstra_V1(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_sp_cache_initialize_V1(dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
dglInt32_t * dgl_edgeset_t_next_V1(dglEdgesetTraverser_s *pTraverser)
void dgl_node_t_release_V1(dglNodeTraverser_s *pT)
int dgl_minimum_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
void dgl_edge_t_release_V1(dglEdgeTraverser_s *pTraverser)
int dgl_edge_t_initialize_V1(dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
dglInt32_t * dgl_get_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_del_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_dijkstra_V1_TREE(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
dglInt32_t * dgl_node_t_first_V1(dglNodeTraverser_s *pT)
int dgl_add_node_V1(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
int dgl_dijkstra_V1_FLAT(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_unflatten_V1(dglGraph_s *pgraph)
dglInt32_t * dgl_node_t_find_V1(dglNodeTraverser_s *pT, dglInt32_t nId)
int dgl_flatten_V1(dglGraph_s *pgraph)
dglInt32_t * dgl_getnode_outedgeset_V1(dglGraph_s *pgraph, dglInt32_t *pnode)
int dgl_depthfirst_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_edgeset_t_first_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_read_V1(dglGraph_s *pgraph, int fd)
dglInt32_t * dgl_node_t_next_V1(dglNodeTraverser_s *pT)
int(* dglSPClip_fn)(dglGraph_s *, dglSPClipInput_s *, dglSPClipOutput_s *, void *)
int dgl_span_depthfirst_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_edge_t_next_V1(dglEdgeTraverser_s *pT)
int(* dglSpanClip_fn)(dglGraph_s *, dglGraph_s *, dglSpanClipInput_s *, dglSpanClipOutput_s *, void *)
void dgl_edgeset_t_release_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_write_V1(dglGraph_s *pgraph, int fd)
int dgl_span_depthfirst_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)