void Rast_make_ramp_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Make color ramp (floating-point)
void Rast_make_rainbow_colors(struct Colors *colors, CELL min, CELL max)
Make rainbow colors (integer)
void Rast_make_gyr_colors(struct Colors *colors, CELL min, CELL max)
Create GYR color table (integer)
void Rast_make_grey_scale_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Make linear grey scale (floating-point)
void Rast_make_gyr_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Create GYR color table (floating-point)
void Rast_make_grey_scale_colors(struct Colors *colors, CELL min, CELL max)
Make linear grey scale (integer)
void Rast_make_wave_colors(struct Colors *colors, CELL min, CELL max)
Make color wave (integer)
void Rast_make_bgyr_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Create BGYR color table (floating-point)
void Rast_make_byr_colors(struct Colors *colors, CELL min, CELL max)
Create BYR color table (integer)
void Rast_make_aspect_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Make aspect colors (floating-point)
void Rast_make_ryg_colors(struct Colors *colors, CELL min, CELL max)
Create RYG color table (integer)
void Rast_make_rainbow_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Make rainbow colors (floating-point)
void Rast_make_byg_colors(struct Colors *colors, CELL min, CELL max)
Create BYG color table (integer)
void Rast_make_colors(struct Colors *, const char *, CELL, CELL)
Load color rules from predefined color table.
void Rast_make_bgyr_colors(struct Colors *colors, CELL min, CELL max)
Create BGYR color table (integer)
void Rast_make_fp_colors(struct Colors *, const char *, DCELL, DCELL)
Load color rules from predefined floating-point color table.
void Rast_make_aspect_colors(struct Colors *colors, CELL min, CELL max)
Make aspect colors (integer)
void Rast_make_wave_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Make color wave (floating-point)
void Rast_make_byr_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Create BYR color table (floating-point)
void Rast_make_ryg_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Create RYG color table (floating-point)
void Rast_make_byg_fp_colors(struct Colors *colors, DCELL min, DCELL max)
Create BYG color table (floating-point)
void Rast_make_ramp_colors(struct Colors *colors, CELL min, CELL max)
Make color ramp (integer)