23 #ifndef _DGL_dglGraph_s_V1_H_
24 #define _DGL_dglGraph_s_V1_H_
33 #define DGL_IN_NODEID_v1 0
34 #define DGL_IN_STATUS_v1 1
35 #define DGL_IN_TAIL_OFFSET_v1 2
36 #define DGL_IN_ATTR_v1 3
37 #define DGL_IN_SIZE_v1 DGL_IN_ATTR_v1
39 #define DGL_NODE_SIZEOF_v1(nattr) \
40 (sizeof(dglInt32_t) * DGL_IN_SIZE_v1 + (nattr))
41 #define DGL_NODE_WSIZE_v1(nattr) \
42 (DGL_NODE_SIZEOF_v1(nattr) / sizeof(dglInt32_t))
43 #define DGL_NODE_ALLOC_v1(nattr) (malloc(DGL_NODE_SIZEOF_v1(nattr)))
45 #define DGL_NODE_ID_v1(p) ((p)[DGL_IN_NODEID_v1])
46 #define DGL_NODE_STATUS_v1(p) ((p)[DGL_IN_STATUS_v1])
47 #define DGL_NODE_EDGESET_OFFSET_v1(p) ((p)[DGL_IN_TAIL_OFFSET_v1])
48 #define DGL_NODE_ATTR_PTR_v1(p) ((p) + DGL_IN_ATTR_v1)
53 #define DGL_ILA_TOCNT_v1 0
54 #define DGL_ILA_SIZE_v1 1
55 #define DGL_ILA_TOARR_v1 DGL_ILA_SIZE_v1
57 #define DGL_EDGESET_SIZEOF_v1(C, lattr) \
58 (sizeof(dglInt32_t) * (DGL_ILA_SIZE_v1) + DGL_EDGE_SIZEOF_v1(lattr) * (C))
59 #define DGL_EDGESET_WSIZE_v1(C, lattr) \
60 (DGL_EDGESET_SIZEOF_v1(C, lattr) / sizeof(dglInt32_t))
61 #define DGL_EDGESET_ALLOC_v1(C, lattr) (malloc(DGL_EDGESET_SIZEOF_v1(C, lattr)))
62 #define DGL_EDGESET_REALLOC_v1(P, C, lattr) \
63 (realloc(P, DGL_EDGESET_SIZEOF_v1(C, lattr)))
65 #define DGL_EDGESET_EDGECOUNT_v1(p) ((p)[DGL_ILA_TOCNT_v1])
66 #define DGL_EDGESET_EDGEARRAY_PTR_v1(p) ((p) + DGL_ILA_TOARR_v1)
67 #define DGL_EDGESET_EDGE_PTR_v1(p, i, C) \
68 (((p) + DGL_ILA_TOARR_v1) + (i) * DGL_EDGE_WSIZE_v1(C))
73 #define DGL_IL_HEAD_OFFSET_v1 0
74 #define DGL_IL_TAIL_OFFSET_v1 1
75 #define DGL_IL_COST_v1 2
76 #define DGL_IL_ID_v1 3
77 #define DGL_IL_ATTR_v1 4
78 #define DGL_IL_SIZE_v1 DGL_IL_ATTR_v1
80 #define DGL_EDGE_SIZEOF_v1(lattr) \
81 (sizeof(dglInt32_t) * DGL_IL_SIZE_v1 + (lattr))
82 #define DGL_EDGE_WSIZE_v1(lattr) \
83 (DGL_EDGE_SIZEOF_v1(lattr) / sizeof(dglInt32_t))
84 #define DGL_EDGE_ALLOC_v1(lattr) (malloc(DGL_EDGE_SIZEOF_v1(lattr)))
86 #define DGL_EDGE_HEADNODE_OFFSET_v1(p) ((p)[DGL_IL_HEAD_OFFSET_v1])
87 #define DGL_EDGE_TAILNODE_OFFSET_v1(p) ((p)[DGL_IL_TAIL_OFFSET_v1])
88 #define DGL_EDGE_COST_v1(p) ((p)[DGL_IL_COST_v1])
89 #define DGL_EDGE_ID_v1(p) ((p)[DGL_IL_ID_v1])
90 #define DGL_EDGE_ATTR_PTR_v1(p) ((p) + DGL_IL_ATTR_v1)
91 #define DGL_EDGE_HEADNODE_ID_v1(pgrp, pl) \
93 ? DGL_NODE_ID_v1(pgrp->pNodeBuffer + DGL_EDGE_HEADNODE_OFFSET_v1(pl)) \
94 : DGL_EDGE_HEADNODE_OFFSET_v1(pl))
95 #define DGL_EDGE_TAILNODE_ID_v1(pgrp, pl) \
97 ? DGL_NODE_ID_v1(pgrp->pNodeBuffer + DGL_EDGE_TAILNODE_OFFSET_v1(pl)) \
98 : DGL_EDGE_TAILNODE_OFFSET_v1(pl))
103 #define DGL_FOREACH_NODE_v1(pgrp, pn) \
104 for ((pn) = (dglInt32_t *)(pgrp)->pNodeBuffer; \
105 (pgrp)->pNodeBuffer && \
106 (pn) < (dglInt32_t *)((pgrp)->pNodeBuffer + (pgrp)->iNodeBuffer); \
107 (pn) += DGL_NODE_WSIZE_v1((pgrp)->NodeAttrSize))
111 #define DGL_FOREACH_EDGE_v1(pgrp, pla, pl) \
112 for ((pl) = DGL_EDGESET_EDGEARRAY_PTR_v1(pla); \
113 (pl) < (pla) + DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize) * \
114 DGL_EDGESET_EDGECOUNT_v1(pla); \
115 (pl) += DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize))
119 #define DGL_NODEBUFFER_SHIFT_v1(pgrp, o) \
120 ((dglInt32_t *)((pgrp)->pNodeBuffer + (o)))
121 #define DGL_NODEBUFFER_OFFSET_v1(pgrp, p) \
122 ((dglInt32_t)((dglByte_t *)p - (dglByte_t *)(pgrp)->pNodeBuffer))
127 #define DGL_EDGEBUFFER_SHIFT_v1(pgrp, o) \
128 ((dglInt32_t *)((pgrp)->pEdgeBuffer + (o)))
129 #define DGL_EDGEBUFFER_OFFSET_v1(pgrp, pl) \
130 ((dglInt32_t)((dglByte_t *)pl - (dglByte_t *)(pgrp)->pEdgeBuffer))
134 void *pvTailAttr,
void *pvEdgeAttr,
dglInt32_t nFlags);
int(* dglSPClip_fn)(dglGraph_s *, dglSPClipInput_s *, dglSPClipOutput_s *, void *)
int(* dglSpanClip_fn)(dglGraph_s *, dglGraph_s *, dglSpanClipInput_s *, dglSpanClipOutput_s *, void *)
void dgl_node_t_release_V1(dglNodeTraverser_s *pT)
int dgl_dijkstra_V1_FLAT(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
dglInt32_t * dgl_edgeset_t_next_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_initialize_V1(dglGraph_s *pgraph)
int dgl_add_node_V1(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
int dgl_write_V1(dglGraph_s *pgraph, int fd)
int dgl_unflatten_V1(dglGraph_s *pgraph)
int dgl_dijkstra_V1_TREE(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
dglInt32_t * dgl_node_t_first_V1(dglNodeTraverser_s *pT)
dglInt32_t * dgl_node_t_find_V1(dglNodeTraverser_s *pT, dglInt32_t nId)
int dgl_span_depthfirst_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_edgeset_t_initialize_V1(dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
void dgl_sp_cache_release_V1(dglGraph_s *pgraph, dglSPCache_s *pCache)
dglInt32_t * dgl_get_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_read_V1(dglGraph_s *pgraph, int fd)
dglInt32_t * dgl_edge_t_first_V1(dglEdgeTraverser_s *pT)
dglInt32_t * dgl_get_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
dglInt32_t * dgl_node_t_next_V1(dglNodeTraverser_s *pT)
int dgl_depthfirst_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_edgeset_t_first_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_node_t_initialize_V1(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
int dgl_dijkstra_V1(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_sp_cache_initialize_V1(dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
int dgl_span_depthfirst_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_edge_t_next_V1(dglEdgeTraverser_s *pT)
int dgl_add_edge_V1(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
int dgl_flatten_V1(dglGraph_s *pgraph)
void dgl_edgeset_t_release_V1(dglEdgesetTraverser_s *pTraverser)
dglInt32_t * dgl_getnode_outedgeset_V1(dglGraph_s *pgraph, dglInt32_t *pnode)
int dgl_edge_t_initialize_V1(dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
int dgl_minimum_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_span_minimum_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_del_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_del_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
void dgl_edge_t_release_V1(dglEdgeTraverser_s *pTraverser)
int dgl_release_V1(dglGraph_s *pgraph)
int dgl_span_minimum_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)