NAME
r.pi.corearea - Variable edge effects and core area analysis
KEYWORDS
raster,
landscape structure analysis,
core area analysis
SYNOPSIS
r.pi.corearea
r.pi.corearea --help
r.pi.corearea [-a] input=name costmap=string [propmap=string] output=name keyval=integer buffer=integer distance=float angle=float stats=string propmethod=string [dist_weight=float] [--overwrite] [--help] [--verbose] [--quiet] [--ui]
Flags:
- -a
- Set for 8 cell-neighbors. 4 cell-neighbors are default
- --overwrite
- Allow output files to overwrite existing files
- --help
- Print usage summary
- --verbose
- Verbose module output
- --quiet
- Quiet module output
- --ui
- Force launching GUI dialog
Parameters:
- input=name [required]
- Name of input raster map
- costmap=string [required]
- Name of the cost map raster file
- propmap=string
- Name of the propagation cost map raster file
- output=name [required]
- Name for output raster map
- keyval=integer [required]
- Key value
- buffer=integer [required]
- Buffer size
- distance=float [required]
- Cone of effect radius
- angle=float [required]
- Cone of effect angle
- stats=string [required]
- Statistical method to perform on the values
- Options: average, median
- propmethod=string [required]
- Propagation method
- Options: linear, exponential
- dist_weight=float
- Parameter for distance weighting. <0.5 - rapid decrease; 0.5 - linear decrease; > 0.5 - slow decrease; 1 - no decrease
Edge effects and core area analysis of landcover fragments. This module
can compute static edge effects (defined edge depth) and dynamic edge
effects (based on surrounding landscape). The impact of the surrounding
landscape can be accounted for and the resulting core area is provided.
This module is generating core areas based on defined edge depths. The
edge depths can be increased by the values of a
costmap (e.g.
urban areas could have a more severe impact than secondary forest on
forest fragments). Moreover a friction map (
propmap within
the fragments can lower the impact of surrounding landcover types and
hence an increased edge depth (e.g. a river or escarpment which might
lower the edge effects). Moreover a
dist_weight can be
assigned in order to increase the weight of closer pixel values.
The assigned distance weight is computed as:
w(d) = 1 - (d / d_max)^(tan(dist_weight * 0.5 * pi))
where:
- d = Distance of the respective cell
- d_max - the defined maximum distance
- dist_weight - the parameter how to weight the pixel values in the landscape depending on the distance
the
dist_weight has a range between 0 and 1 and results in:
- 0 < dist_weight < 0.5: the weighting curve decreases at low
distances to the fragment and lowers to a weight of 0 at d=d_max
- dist_weight = 0.5: linear decrease of weight until weight of 0 at d = d_max
- 0.5 < dist_weight < 1: the weighting curve decreases slowly
at low distances and approaches weight value of 0 at higher distances
from the fragment, the weight value 0 is reached at d = d_max
- dist_weight = 1: no distance weight applied, common static edge
depth used
The
propmap minimizes the effect of the edge depth and the
surrounding matrix. This has an ecological application if certain
landscape features inside a e.g. forest fragment hamper the human
impact (edge effects).
two methods exist:
- propmethod=linear: propagated value = actual value - (propmap value at this position)
- propmethod=exponential: propagated value = actual value / (propmap value at this position)
If 0 is chosen using the linear method, then propagated value=actual
value which results in a buffering of the whole region. In order to
minimize the impact the value must be larger than 1. For the
exponential method a value of below 1 should not be chosen, otherwise
it will be propagated infinitely.
An example for the North Carolina sample dataset using class 5 (forest):
For the computation of variable edge effects a costmap is necessary
which need to be defined by the user. Higher costs are resulting in higher edge depths:
# class - type - costs
# 1 - developed - 3
# 2 - agriculture - 2
# 3 - herbaceous - 1
# 4 - shrubland - 1
# 5 - forest - 0
# 6 - water - 0
# 7 - sediment - 0
r.mapcalc "costmap_for_corearea = if(landclass96==1,3,if(landclass96==2,2,if(landclass96==3,1,if(landclass96==4,1,if(landclass96==5,0,if(landclass96==6,0,if(landclass96==7,0)))))))"
now the edge depth and the resulting core area can be computed:
r.pi.corearea input=landclass96 costmap=costmap_for_corearea output=landcover96_corearea keyval=5 buffer=5 distance=5 angle=90 stats=average propmethod=linear
the results consist of 2 files:
landclass96_corearea: the actual resulting core areas
landclass96_corearea_map: a map showing the edge depths
r.pi.grow,
r.pi.import,
r.pi.index,
r.pi
Programming: Elshad Shirinov
Scientific concept: Dr. Martin Wegmann
Department of Remote Sensing
Remote Sensing and Biodiversity Unit
University of Wuerzburg, Germany
Port to GRASS GIS 7: Markus Metz
SOURCE CODE
Available at:
r.pi.corearea source code
(history)
Latest change: Tuesday Sep 19 09:59:22 2023 in commit: e76c325998c8cd9053ce012a5adbb79f33ab0779
Main index |
Raster index |
Topics index |
Keywords index |
Graphical index |
Full index
© 2003-2024
GRASS Development Team,
GRASS GIS 8.5.0dev Reference Manual