11 char buf[GNAME_MAX +
sizeof(G3D_DIRECTORY) + 2];
sprintf(buf2,"%s", G3D_CATS_ELEMENT)
void G3d_makeMapsetMapDirectory(const char *mapName)
char buf[GNAME_MAX+sizeof(G3D_DIRECTORY)+2]
int G__make_mapset_element(const char *p_element)
Create element in the current mapset.