70     findNodeItem.nKey = nNode;
 
   84                         register int i1, i2, c;
 
   94                         for (i1 = 0, i2 = 0; i2 < c; i2++) {
 
   95                             if (pnEdgeset[1 + i2] != nEdge) {
 
   96                                 pnSet[1 + i1++] = pnEdgeset[1 + i2];
 
  136     findNodeItem.nKey = nNode;
 
  150                         register int i1, i2, c;
 
  160                         for (i1 = 0, i2 = 0; i2 < c; i2++) {
 
  161                             if (pnEdgeset[1 + i2] != nEdge) {
 
  162                                 pnSet[1 + i1++] = pnEdgeset[1 + i2];
 
  220     findNodeItem.nKey = nNodeId;
 
  339             pos = top + (bot - top) / 2;
 
  344             else if (nodeid < 
id) {
 
  347             else if (nodeid > 
id) {
 
  354         return &pref[pos * cwords];
 
  357         findnode.
nKey = nodeid;
 
  359         if (ptreenode && ptreenode->
pv) {
 
  360             return ptreenode->
pv;
 
int DGL_DEL_NODE_FUNC(dglGraph_s *pgraph, dglInt32_t nNodeId)
int DGL_EDGESET_T_INITIALIZE_FUNC(dglGraph_s *pGraph, dglEdgesetTraverser_s *pT, dglInt32_t *pnEdgeset)
int DGL_DEL_NODE_OUTEDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
#define DGL_T_NODEITEM_Add
void dglTreeEdgeCancel(void *pvEdge, void *pvParam)
#define DGL_T_NODEITEM_NodePTR(p)
#define DGL_T_NODEITEM_Set_OutEdgesetPTR(p, ptr)
#define DGL_EDGEBUFFER_SHIFT
#define DGL_ERR_NodeAlreadyExist
#define DGL_T_NODEITEM_InEdgesetPTR(p)
#define DGL_T_NODEITEM_TYPE
int DGL_DEL_NODE_INEDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
#define DGL_EDGESET_WSIZE
#define DGL_EDGE_TAILNODE_OFFSET
dglInt32_t * DGL_GET_NODE_FUNC(dglGraph_s *pgraph, dglInt32_t nodeid)
#define DGL_ERR_NotSupported
#define DGL_ERR_MemoryExhausted
#define DGL_T_NODEITEM_OutEdgesetPTR(p)
#define DGL_ERR_BadOnFlatGraph
#define DGL_EDGESET_EDGECOUNT
dglInt32_t * DGL_GET_NODE_OUTEDGESET_FUNC(dglGraph_s *pgraph, dglInt32_t *pnode)
dglInt32_t * DGL_GET_NODE_INEDGESET_FUNC(dglGraph_s *pgraph, dglInt32_t *pnode)
int dgl_edge_prioritizer_del(dglGraph_s *pG, dglInt32_t nId, dglInt32_t nPriId)
#define DGL_T_NODEITEM_Cancel
#define DGL_T_NODEITEM_Set_NodePTR(p, ptr)
dglInt32_t * DGL_EDGESET_T_NEXT_FUNC(dglEdgesetTraverser_s *pT)
#define DGL_NODE_EDGESET_OFFSET
dglInt32_t * DGL_EDGESET_T_FIRST_FUNC(dglEdgesetTraverser_s *pT)
#define DGL_ERR_NodeNotFound
#define DGL_GO_EdgePrioritize_COST
#define DGL_ERR_UnexpectedNullPointer
#define DGL_ERR_NodeIsAComponent
#define DGL_EDGE_HEADNODE_OFFSET
#define DGL_T_NODEITEM_Set_InEdgesetPTR(p, ptr)
int DGL_ADD_NODE_FUNC(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
void DGL_EDGESET_T_RELEASE_FUNC(dglEdgesetTraverser_s *pT)