GRASS 8 Programmer's Manual 8.6.0dev(2026)-ddeab64dbf
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bridge.c
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1/*!
2 \file lib/vector/neta/bridge.c
3
4 \brief Network Analysis library - bridges
5
6 Computes number of bridges in the graph.
7
8 (C) 2009-2010 by Daniel Bundala, and the GRASS Development Team
9
10 This program is free software under the GNU General Public License
11 (>=v2). Read the file COPYING that comes with GRASS for details.
12
13 \author Daniel Bundala (Google Summer of Code 2009)
14 */
15
16#include <stdio.h>
17#include <stdlib.h>
18#include <grass/gis.h>
19#include <grass/vector.h>
20#include <grass/glocale.h>
21#include <grass/dgl/graph.h>
22
23/*!
24 \brief Get number of bridges in the graph.
25
26 Bridge is an array containing the indices of the bridges.
27
28 \param graph input graph
29 \param[out] bridge_list list of bridges
30
31 \return number of bridges, -1 on error
32 */
34{
35 int nnodes;
36 int bridges = 0;
37
39 *current; /*edge to be processed when the node is visited */
40 int *tin, *min_tin; /*time in, and smallest tin over all successors. 0 if
41 not yet visited */
42 dglInt32_t *parent; /*edge from parent to the node */
43 dglInt32_t **stack; /*stack of nodes */
44 dglInt32_t **current_edge; /*current edge for each node */
47 int stack_size;
48 int i, time;
49
51 current = (dglEdgesetTraverser_s *)G_calloc(nnodes + 1,
52 sizeof(dglEdgesetTraverser_s));
53 tin = (int *)G_calloc(nnodes + 1, sizeof(int));
54 min_tin = (int *)G_calloc(nnodes + 1, sizeof(int));
55 parent = (dglInt32_t *)G_calloc(nnodes + 1, sizeof(dglInt32_t));
56 stack = (dglInt32_t **)G_calloc(nnodes + 1, sizeof(dglInt32_t *));
57 current_edge = (dglInt32_t **)G_calloc(nnodes + 1, sizeof(dglInt32_t *));
58 if (!tin || !min_tin || !parent || !stack || !current) {
59 G_fatal_error(_("Out of memory"));
60 return -1;
61 }
62
63 for (i = 1; i <= nnodes; i++) {
65 &current[i], graph,
67 current_edge[i] = dglEdgeset_T_First(&current[i]);
68 tin[i] = 0;
69 }
70
72
73 time = 0;
77
78 if (tin[current_id] == 0) {
80 stack_size = 1;
81 parent[current_id] = 0;
82 while (stack_size) {
83 dglInt32_t *node = stack[stack_size - 1];
85
86 if (tin[node_id] == 0) /*vertex visited for the first time */
88 else { /*return from the recursion */
91 if (min_tin[to] >
92 tin[node_id]) { /*no path from the subtree above the
93 current node */
97 graph, current_edge[node_id])); /*so it must be
98 a bridge */
99 bridges++;
100 }
101 if (min_tin[to] < min_tin[node_id])
102 min_tin[node_id] = min_tin[to];
104 &current[node_id]); /*proceed to the next edge */
105 }
106 for (; current_edge[node_id];
108 &current[node_id])) { /*try next edges */
109 dglInt32_t *to =
113 if (labs(edge_id) == parent[node_id])
114 continue; /*skip edge we used to travel to this node */
115 int to_id = dglNodeGet_Id(graph, to);
116
117 if (tin[to_id]) { /*back edge, cannot be a
118 bridge/articualtion point */
119 if (tin[to_id] < min_tin[node_id])
121 }
122 else { /*forward edge */
123 parent[to_id] = labs(edge_id);
124 stack[stack_size++] = to;
125 break;
126 }
127 }
128 if (!current_edge[node_id])
129 stack_size--; /*current node completely processed */
130 }
131 }
132 }
133
135 for (i = 1; i <= nnodes; i++)
136 dglEdgeset_T_Release(&current[i]);
137
138 G_free(current);
139 G_free(tin);
141 G_free(parent);
142 G_free(stack);
144 return bridges;
145}
int NetA_compute_bridges(dglGraph_s *graph, struct ilist *bridge_list)
Get number of bridges in the graph.
Definition bridge.c:33
void G_free(void *)
Free allocated memory.
Definition gis/alloc.c:147
#define G_calloc(m, n)
Definition defs/gis.h:140
void void void void G_fatal_error(const char *,...) __attribute__((format(printf
int Vect_list_append(struct ilist *, int)
Append new item to the end of list if not yet present.
#define _(str)
Definition glocale.h:10
List of integers.
Definition gis.h:715
long dglInt32_t
Definition type.h:36
dglInt32_t * dglNode_T_Next(dglNodeTraverser_s *pT)
dglInt32_t * dglNode_T_First(dglNodeTraverser_s *pT)
dglInt32_t * dglGetNode(dglGraph_s *pGraph, dglInt32_t nNodeId)
dglInt32_t * dglNodeGet_OutEdgeset(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglEdgeset_T_Initialize(dglEdgesetTraverser_s *pT, dglGraph_s *pGraph, dglInt32_t *pnEdgeset)
int dglNode_T_Initialize(dglNodeTraverser_s *pT, dglGraph_s *pGraph)
dglInt32_t dglEdgeGet_Id(dglGraph_s *pGraph, dglInt32_t *pnEdge)
dglInt32_t * dglEdgeset_T_First(dglEdgesetTraverser_s *pT)
dglInt32_t * dglEdgeset_T_Next(dglEdgesetTraverser_s *pT)
int dglGet_NodeCount(dglGraph_s *pgraph)
void dglNode_T_Release(dglNodeTraverser_s *pT)
void dglEdgeset_T_Release(dglEdgesetTraverser_s *pT)
dglInt32_t * dglEdgeGet_Tail(dglGraph_s *pGraph, dglInt32_t *pnEdge)
dglInt32_t dglNodeGet_Id(dglGraph_s *pGraph, dglInt32_t *pnNode)