603 pGraph->clkAddEdge += clock() -
clk;
638 pGraph->clkAddEdge += clock() -
clk;
1092 switch (
pgraph->iErrno) {
1094 return "Bad Version";
1096 return "Bad Node Type";
1098 return "Memory Exhausted";
1100 return "Heap Error";
1102 return "Undefined Method";
1108 return "Not Supported";
1110 return "Unknown Byte Order";
1112 return "Node Not Found";
1114 return "Head Node Not Found";
1116 return "Tail Node Not Found";
1120 return "Operation Not Supported On Flat-State Graph";
1122 return "Operation Not Supported On Tree-State Graph";
1124 return "Tree Search Error";
1126 return "Unexpected Null Pointer";
1128 return "Version Not Supported";
1130 return "Edge Not Found";
1132 return "Node Already Exist";
1134 return "Node Is A Component";
1136 return "Edge Already Exist";
1138 return "Bad Argument";
1141 return "unknown graph error code";
1163 return pgraph->NodeAttrSize;
1168 return pgraph->EdgeAttrSize;
1203 return pgraph->aOpaqueSet;
1213 switch (
pgraph->Version) {
1228 switch (
pgraph->Version) {
1258 pgraph->nFamily = nFamily;
1268 pgraph->nOptions = nOptions;
1301 switch (
pT->pGraph->Version) {
1317 switch (
pT->pGraph->Version) {
1332 switch (
pT->pGraph->Version) {
1347 switch (
pT->pGraph->Version) {
1381 switch (
pT->pGraph->Version) {
1397 switch (
pT->pGraph->Version) {
1412 switch (
pT->pGraph->Version) {
1447 switch (
pT->pGraph->Version) {
1462 switch (
pT->pGraph->Version) {
1479#define __CIO_BEGIN 0
1480#define __CIO_W_HEADER 1
1481#define __CIO_W_NODEBUFFER 2
1482#define __CIO_W_EDGEBUFFER 3
1483#define __CIO_R_HEADER 4
1484#define __CIO_R_NODEBUFFER 5
1485#define __CIO_R_EDGEBUFFER 6
1507 switch (
pIO->nState) {
1545 if ((
pIO->cb -
pIO->ib) == 0) {
1547 pIO->cb =
pIO->pG->iNodeBuffer;
1548 pIO->pb =
pIO->pG->pNodeBuffer;
1560 if ((
pIO->cb -
pIO->ib) == 0) {
1561 if (
pIO->pG->iNodeBuffer > 0) {
1563 pIO->cb =
pIO->pG->iNodeBuffer;
1564 pIO->pb =
pIO->pG->pNodeBuffer;
1567 else if (
pIO->pG->iEdgeBuffer > 0) {
1569 pIO->cb =
pIO->pG->iEdgeBuffer;
1570 pIO->pb =
pIO->pG->pEdgeBuffer;
1586 if ((
pIO->cb -
pIO->ib) == 0) {
1587 if (
pIO->pG->iEdgeBuffer > 0) {
1589 pIO->cb =
pIO->pG->iEdgeBuffer;
1590 pIO->pb =
pIO->pG->pEdgeBuffer;
1603 if ((
pIO->cb -
pIO->ib) == 0) {
1620 switch (
pIO->nState) {
1629 if ((
pIO->cb -
pIO->ib) == 0)
1639 if ((
pIO->cb -
pIO->ib) == 0) {
1673#ifdef DGL_ENDIAN_BIG
1694 for (i = 0; i < 16; i++) {
1698#ifdef DGL_ENDIAN_BIG
1705 if (
pIO->pG->iNodeBuffer > 0) {
1707 if (
pIO->pG->pNodeBuffer ==
NULL) {
1710 pIO->cb =
pIO->pG->iNodeBuffer;
1711 pIO->pb =
pIO->pG->pNodeBuffer;
1725 if ((
pIO->cb -
pIO->ib) == 0) {
1726 if (
pIO->pG->iEdgeBuffer > 0) {
1728 if (
pIO->pG->pEdgeBuffer ==
NULL) {
1731 pIO->cb =
pIO->pG->iEdgeBuffer;
1732 pIO->pb =
pIO->pG->pEdgeBuffer;
1745 if ((
pIO->cb -
pIO->ib) == 0) {
1756 if (
pIO->fSwap &&
pIO->pG->iNodeBuffer > 0) {
1766 if (
pIO->fSwap &&
pIO->pG->iEdgeBuffer > 0) {
#define G_UNUSED
A macro for an attribute, if attached to a variable, indicating that the variable is not used.
#define DGL_ERR_VersionNotSupported
int(* dglSPClip_fn)(dglGraph_s *, dglSPClipInput_s *, dglSPClipOutput_s *, void *)
#define DGL_ERR_BadOnTreeGraph
#define DGL_ERR_BadNodeType
#define DGL_ERR_NodeIsAComponent
#define DGL_ERR_UndefinedMethod
#define DGL_ERR_BadArgument
#define DGL_ERR_BadVersion
#define DGL_ERR_TreeSearchError
int(* dglWriteChunk_fn)(dglGraph_s *, unsigned char *pbChunk, int cbChunk, void *pvArg)
#define DGL_ENDIAN_LITTLE
#define DGL_ERR_MemoryExhausted
#define DGL_ERR_BadOnFlatGraph
#define DGL_ERR_EdgeAlreadyExist
#define DGL_ERR_NotSupported
#define DGL_ERR_UnknownByteOrder
#define DGL_ERR_HeadNodeNotFound
#define DGL_ERR_UnexpectedNullPointer
#define DGL_ERR_NodeAlreadyExist
int(* dglSpanClip_fn)(dglGraph_s *, dglGraph_s *, dglSpanClipInput_s *, dglSpanClipOutput_s *, void *)
#define DGL_ERR_HeapError
#define DGL_ERR_EdgeNotFound
#define DGL_ERR_NodeNotFound
#define DGL_ERR_TailNodeNotFound
int dgl_initialize_V1(dglGraph_s *pgraph)
int dgl_write_V1(dglGraph_s *pgraph, int fd)
int dgl_read_V1(dglGraph_s *pgraph, int fd)
int dgl_depthfirst_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_dijkstra_V1(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_minimum_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_release_V1(dglGraph_s *pgraph)
void dgl_node_t_release_V1(dglNodeTraverser_s *pT)
dglInt32_t * dgl_node_t_first_V1(dglNodeTraverser_s *pT)
dglInt32_t * dgl_edge_t_first_V1(dglEdgeTraverser_s *pT)
int dgl_add_node_V1(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
int dgl_unflatten_V1(dglGraph_s *pgraph)
#define DGL_EDGE_ATTR_PTR_v1(p)
int dgl_edgeset_t_initialize_V1(dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
void dgl_sp_cache_release_V1(dglGraph_s *pgraph, dglSPCache_s *pCache)
#define DGL_NODEBUFFER_SHIFT_v1(pgrp, o)
dglInt32_t * dgl_node_t_next_V1(dglNodeTraverser_s *pT)
#define DGL_NODE_SIZEOF_v1(nattr)
#define DGL_EDGE_COST_v1(p)
dglInt32_t * dgl_edgeset_t_first_V1(dglEdgesetTraverser_s *pTraverser)
dglInt32_t * dgl_get_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
#define DGL_EDGESET_EDGECOUNT_v1(p)
#define DGL_NODE_STATUS_v1(p)
#define DGL_NODE_ATTR_PTR_v1(p)
dglInt32_t * dgl_getnode_outedgeset_V1(dglGraph_s *pgraph, dglInt32_t *pnode)
dglInt32_t * dgl_node_t_find_V1(dglNodeTraverser_s *pT, dglInt32_t nId)
int dgl_node_t_initialize_V1(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
int dgl_sp_cache_initialize_V1(dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
int dgl_add_edge_V1(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
#define DGL_EDGE_SIZEOF_v1(lattr)
int dgl_flatten_V1(dglGraph_s *pgraph)
#define DGL_EDGE_TAILNODE_OFFSET_v1(p)
#define DGL_EDGE_HEADNODE_OFFSET_v1(p)
int dgl_edge_t_initialize_V1(dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
dglInt32_t * dgl_edge_t_next_V1(dglEdgeTraverser_s *pT)
dglInt32_t * dgl_edgeset_t_next_V1(dglEdgesetTraverser_s *pTraverser)
dglInt32_t * dgl_get_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
#define DGL_EDGE_ID_v1(p)
int dgl_del_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_del_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
#define DGL_NODE_ID_v1(p)
void dgl_edge_t_release_V1(dglEdgeTraverser_s *pTraverser)
int dgl_dijkstra_V2(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_write_V2(dglGraph_s *pgraph, int fd)
int dgl_release_V2(dglGraph_s *pgraph)
int dgl_depthfirst_spanning_V2(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_initialize_V2(dglGraph_s *pgraph)
int dgl_read_V2(dglGraph_s *pgraph, int fd, int version)
int dgl_minimum_spanning_V2(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_get_edge_V2(dglGraph_s *pgraph, dglInt32_t nId)
dglInt32_t * dgl_edgeset_t_next_V2(dglEdgesetTraverser_s *pTraverser)
int dgl_edgeset_t_initialize_V2(dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
#define DGL_NODE_ID_v2(p)
int dgl_add_edge_V2(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
#define DGL_NODEBUFFER_SHIFT_v2(pgrp, o)
int dgl_flatten_V2(dglGraph_s *pgraph)
int dgl_node_t_initialize_V2(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
#define DGL_EDGE_SIZEOF_v2(lattr)
int dgl_edge_t_initialize_V2(dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
#define DGL_EDGE_TAILNODE_OFFSET_v2(p)
#define DGL_EDGE_ATTR_PTR_v2(p)
dglInt32_t * dgl_node_t_first_V2(dglNodeTraverser_s *pT)
dglInt32_t * dgl_get_node_V2(dglGraph_s *pgraph, dglInt32_t nId)
#define DGL_NODE_SIZEOF_v2(nattr)
void dgl_sp_cache_release_V2(dglGraph_s *pgraph, dglSPCache_s *pCache)
dglInt32_t * dgl_node_t_find_V2(dglNodeTraverser_s *pT, dglInt32_t nId)
int dgl_unflatten_V2(dglGraph_s *pgraph)
#define DGL_EDGESET_EDGECOUNT_v2(p)
dglInt32_t * dgl_edge_t_first_V2(dglEdgeTraverser_s *pT)
#define DGL_NODE_ATTR_PTR_v2(p)
#define DGL_EDGE_COST_v2(p)
dglInt32_t * dgl_node_t_next_V2(dglNodeTraverser_s *pT)
dglInt32_t * dgl_edge_t_next_V2(dglEdgeTraverser_s *pT)
dglInt32_t * dgl_edgeset_t_first_V2(dglEdgesetTraverser_s *pTraverser)
int dgl_del_edge_V2(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_del_node_V2(dglGraph_s *pgraph, dglInt32_t nId)
#define DGL_EDGE_HEADNODE_OFFSET_v2(p)
int dgl_sp_cache_initialize_V2(dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
void dgl_node_t_release_V2(dglNodeTraverser_s *pT)
dglInt32_t * dgl_getnode_inedgeset_V2(dglGraph_s *pgraph, dglInt32_t *pnode)
int dgl_add_node_V2(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
#define DGL_EDGE_ID_v2(p)
#define DGL_NODE_STATUS_v2(p)
void dgl_edge_t_release_V2(dglEdgeTraverser_s *pTraverser)
dglInt32_t * dgl_getnode_outedgeset_V2(dglGraph_s *pgraph, dglInt32_t *pnode)
void dgl_swapInt64Bytes(dglInt64_t *pn)
void dgl_swapInt32Bytes(dglInt32_t *pn)
dglEdgePrioritizer_s edgePrioritizer
dglInt32_t aOpaqueSet[16]
dglNodePrioritizer_s nodePrioritizer
int dglTreeNodeCompare(const void *pvNodeA, const void *pvNodeB, void *pvParam)
void * dglTreeGetAllocator(void)
void dglTreeNodeCancel(void *pvNode, void *pvParam)
dglInt32_t * dglNode_T_Next(dglNodeTraverser_s *pT)
dglInt32_t * dglEdge_T_First(dglEdgeTraverser_s *pT)
dglInt32_t * dglNode_T_First(dglNodeTraverser_s *pT)
dglInt32_t * dglGetNode(dglGraph_s *pGraph, dglInt32_t nNodeId)
void dglFreeSPReport(dglGraph_s *pgraph, dglSPReport_s *pSPReport)
dglInt32_t * dglEdge_T_Next(dglEdgeTraverser_s *pT)
void dglSet_Family(dglGraph_s *pgraph, dglInt32_t nFamily)
int dglRead(dglGraph_s *pGraph, int fd)
int dglGet_NodeAttrSize(dglGraph_s *pgraph)
dglInt32_t dglGet_Family(dglGraph_s *pgraph)
int dglWriteChunk(dglIOContext_s *pIO, dglWriteChunk_fn pfn, void *pv)
dglInt32_t * dglGet_Opaque(dglGraph_s *pgraph)
void dglSet_Version(dglGraph_s *pgraph, int nVersion)
#define __CIO_W_NODEBUFFER
dglInt32_t * dglNodeGet_OutEdgeset(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglAddEdgeX(dglGraph_s *pGraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
int dglGet_EdgeAttrSize(dglGraph_s *pgraph)
#define __CIO_R_EDGEBUFFER
dglInt32_t dglNodeGet_Status(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglReadChunk(dglIOContext_s *pIO, dglByte_t *pbChunk, int cbChunk)
int dglErrno(dglGraph_s *pgraph)
int dglAddEdge(dglGraph_s *pGraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge)
int dglEdgeset_T_Initialize(dglEdgesetTraverser_s *pT, dglGraph_s *pGraph, dglInt32_t *pnEdgeset)
int dglShortestPath(dglGraph_s *pGraph, dglSPReport_s **ppReport, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
void dglSet_Cost(dglGraph_s *pgraph, dglInt64_t nnCost)
dglInt32_t * dglNodeGet_InEdgeset(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglNode_T_Initialize(dglNodeTraverser_s *pT, dglGraph_s *pGraph)
dglInt32_t dglEdgeGet_Id(dglGraph_s *pGraph, dglInt32_t *pnEdge)
void dglSet_Options(dglGraph_s *pgraph, dglInt32_t nOptions)
dglInt32_t * dglEdgeset_T_First(dglEdgesetTraverser_s *pT)
dglInt32_t * dglNode_T_Find(dglNodeTraverser_s *pT, dglInt32_t nNodeId)
int dglDepthSpanning(dglGraph_s *pgraphInput, dglGraph_s *pgraphOutput, dglInt32_t nVertexNode, dglSpanClip_fn fnClip, void *pvClipArg)
void dglNodeSet_Attr(dglGraph_s *pGraph, dglInt32_t *pnNode, dglInt32_t *pnAttr)
int dglRelease(dglGraph_s *pGraph)
dglNodePrioritizer_s * dglGet_NodePrioritizer(dglGraph_s *pGraph)
int dglEdgeSet_Attr(dglGraph_s *pGraph, dglInt32_t *pnAttr, dglInt32_t *pnEdge)
dglEdgePrioritizer_s * dglGet_EdgePrioritizer(dglGraph_s *pGraph)
#define __CIO_W_EDGEBUFFER
int dglInitialize(dglGraph_s *pGraph, dglByte_t Version, dglInt32_t NodeAttrSize, dglInt32_t EdgeAttrSize, dglInt32_t *pOpaqueSet)
int dglGet_Endianess(dglGraph_s *pgraph)
int dglGet_EdgeSize(dglGraph_s *pgraph)
int dglGet_EdgeCount(dglGraph_s *pgraph)
int dglMinimumSpanning(dglGraph_s *pgraphInput, dglGraph_s *pgraphOutput, dglInt32_t nVertexNode, dglSpanClip_fn fnClip, void *pvClipArg)
char * dglStrerror(dglGraph_s *pgraph)
int dglShortestDistance(dglGraph_s *pGraph, dglInt32_t *pnDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dglNodeGet_OutDegree(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglEdge_T_Initialize(dglEdgeTraverser_s *pT, dglGraph_s *pGraph, dglEdgePrioritizer_s *pEdgePrioritizer)
int dglDelEdge(dglGraph_s *pGraph, dglInt32_t nEdgeId)
dglInt32_t * dglEdgeset_T_Next(dglEdgesetTraverser_s *pT)
int dglNodeGet_Valence(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglNodeGet_InDegree(dglGraph_s *pGraph, dglInt32_t *pnNode)
dglInt32_t * dglNodeGet_Attr(dglGraph_s *pGraph, dglInt32_t *pnNode)
dglInt32_t * dglGetEdge(dglGraph_s *pGraph, dglInt32_t nEdgeId)
int dglInitializeSPCache(dglGraph_s *pGraph, dglSPCache_s *pCache)
int dglGet_NodeCount(dglGraph_s *pgraph)
int dglGet_Version(dglGraph_s *pgraph)
int dglWrite(dglGraph_s *pGraph, int fd)
dglInt32_t * dglEdgeGet_Attr(dglGraph_s *pGraph, dglInt32_t *pnEdge)
int dglGet_AloneNodeCount(dglGraph_s *pgraph)
int dglFlatten(dglGraph_s *pGraph)
dglInt32_t dglEdgeGet_Cost(dglGraph_s *pGraph, dglInt32_t *pnEdge)
int dglDepthComponents(dglGraph_s *pgraphInput, dglGraph_s *pgraphComponents, int cgraphComponents, dglSpanClip_fn fnClip, void *pvClipArg)
void dglNode_T_Release(dglNodeTraverser_s *pT)
dglInt32_t dglEdgesetGet_EdgeCount(dglGraph_s *pGraph, dglInt32_t *pnEdgeset)
int dglUnflatten(dglGraph_s *pGraph)
dglInt32_t dglGet_Options(dglGraph_s *pgraph)
void dglEdgeset_T_Release(dglEdgesetTraverser_s *pT)
int dglGet_NodeSize(dglGraph_s *pgraph)
void dglEdge_T_Release(dglEdgeTraverser_s *pT)
int dglGet_TailNodeCount(dglGraph_s *pgraph)
void dglReleaseSPCache(dglGraph_s *pGraph, dglSPCache_s *pCache)
void dglResetStats(dglGraph_s *pgraph)
void dglSet_Opaque(dglGraph_s *pgraph, dglInt32_t *pOpaque)
int dglIOContextInitialize(dglGraph_s *pG, dglIOContext_s *pIO)
dglInt32_t * dglEdgeGet_Head(dglGraph_s *pGraph, dglInt32_t *pnEdge)
dglInt32_t * dglEdgeGet_Tail(dglGraph_s *pGraph, dglInt32_t *pnEdge)
#define __CIO_R_NODEBUFFER
void dglIOContextRelease(dglIOContext_s *pIO)
int dglDelNode(dglGraph_s *pGraph, dglInt32_t nNodeId)
dglInt64_t dglGet_Cost(dglGraph_s *pgraph)
dglInt32_t dglNodeGet_Id(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglGet_HeadNodeCount(dglGraph_s *pgraph)
int dglGet_State(dglGraph_s *pgraph)
int dglAddNode(dglGraph_s *pGraph, dglInt32_t nNodeId, void *pvNodeAttr, dglInt32_t nFlags)