75 if (*ppvret != pnode) {
129 if (*ppvret != pnode) {
180 if (*ppvret != pedge) {
229 if (*ppvret != pnode) {
279 if (*ppvret != pnode) {
329 if (*ppvret != pnode) {
382 if (*ppvret != pnode) {
395 return malloc(libavl_size);
404 static struct libavl_allocator _tree_allocator = {_tree_malloc, _tree_free};
408 return &_tree_allocator;
#define UNUSED
A macro for an attribute, if attached to a variable, indicating that the variable is not used.
void dglTreeEdgePri32Cancel(void *pvEdgePri32, void *pvParam UNUSED)
dglTreeNode_s * dglTreeNodeAlloc(void)
dglTreeEdgePri32_s * dglTreeEdgePri32Alloc(void)
dglTreeNodePri32_s * dglTreeNodePri32Add(void *pavl, dglInt32_t nKey)
dglTreeEdgePri32_s * dglTreeEdgePri32Add(void *pavl, dglInt32_t nKey)
dglTreeEdge_s * dglTreeEdgeAdd(void *pavl, dglInt32_t nKey)
int dglTreeEdgeCompare(const void *pvEdgeA, const void *pvEdgeB, void *pvParam UNUSED)
void dglTreeNode2Cancel(void *pvNode2, void *pvParam UNUSED)
int dglTreeNodePri32Compare(const void *pvNodePri32A, const void *pvNodePri32B, void *pvParam UNUSED)
dglTreePredist_s * dglTreePredistAdd(void *pavl, dglInt32_t nKey)
dglTreePredist_s * dglTreePredistAlloc(void)
int dglTreePredistCompare(const void *pvPredistA, const void *pvPredistB, void *pvParam UNUSED)
void dglTreeNodeCancel(void *pvNode, void *pvParam UNUSED)
int dglTreeNodeCompare(const void *pvNodeA, const void *pvNodeB, void *pvParam UNUSED)
void dglTreeTouchI32Cancel(void *pvTouchI32, void *pvParam UNUSED)
dglTreeNodePri32_s * dglTreeNodePri32Alloc(void)
int dglTreeNode2Compare(const void *pvNode2A, const void *pvNode2B, void *pvParam UNUSED)
void dglTreeNodePri32Cancel(void *pvNodePri32, void *pvParam UNUSED)
void * dglTreeGetAllocator(void)
dglTreeTouchI32_s * dglTreeTouchI32Add(void *pavl, dglInt32_t nKey)
void dglTreeEdgeCancel(void *pvEdge, void *pvParam UNUSED)
int dglTreeEdgePri32Compare(const void *pvEdgePri32A, const void *pvEdgePri32B, void *pvParam UNUSED)
dglTreeTouchI32_s * dglTreeTouchI32Alloc(void)
dglTreeNode2_s * dglTreeNode2Add(void *pavl, dglInt32_t nKey)
dglTreeEdge_s * dglTreeEdgeAlloc(void)
void dglTreePredistCancel(void *pvPredist, void *pvParam UNUSED)
int dglTreeTouchI32Compare(const void *pvTouchI32A, const void *pvTouchI32B, void *pvParam UNUSED)
dglTreeNode_s * dglTreeNodeAdd(void *pavl, dglInt32_t nKey)
dglTreeNode2_s * dglTreeNode2Alloc(void)