21#include <grass/dgl/graph.h>
37 for (i = 1; i <=
nnodes; i++)
68 for (i = 1; i <=
nnodes; i++)
71 for (i = 1; i <=
nnodes; i++)
95 for (i = 2; i <=
nnodes; i++)
98 for (i = 1; i <=
nnodes; i++) {
148 for (i = 1; i <=
nnodes; i++) {
166 for (i = 1; i <=
nnodes; i++)
168 for (i = 1; i <=
nnodes; i++) {
198 if (dst[
to_id] == -1 || dst[
to_id] > dist + d) {
199 dst[
to_id] = dist + d;
204 if (dst[
to_id] == dist + d) {
213 for (i = 1; i <=
nnodes; i++)
234 for (i = 1; i <=
nnodes; i++)
int NetA_eigenvector_centrality(dglGraph_s *graph, int iterations, double error, double *eigenvector)
Computes eigenvector centrality using edge costs as weights.
void NetA_degree_centrality(dglGraph_s *graph, double *degree)
Computes degree centrality measure.
int NetA_betweenness_closeness(dglGraph_s *graph, double *betweenness, double *closeness)
Computes betweenness and closeness centrality measure using Brandes algorithm.
void G_percent(long, long, int)
Print percent complete messages.
void G_percent_reset(void)
Reset G_percent() to 0%; do not add newline.
void G_free(void *)
Free allocated memory.
void void void void G_fatal_error(const char *,...) __attribute__((format(printf
void Vect_destroy_list(struct ilist *)
Frees all memory associated with a struct ilist, including the struct itself.
int Vect_list_append(struct ilist *, int)
Append new item to the end of list if not yet present.
struct ilist * Vect_new_list(void)
Creates and initializes a struct ilist.
int Vect_reset_list(struct ilist *)
Reset ilist structure.
void dglHeapInit(dglHeap_s *pheap)
int dglHeapInsertMin(dglHeap_s *pheap, long key, unsigned char flags, dglHeapData_u value)
void dglHeapFree(dglHeap_s *pheap, dglHeapCancelItem_fn pfnCancelItem)
int dglHeapExtractMin(dglHeap_s *pheap, dglHeapNode_s *pnoderet)
int n_values
Number of values in the list.
int * value
Array of values.
dglInt32_t * dglNode_T_Next(dglNodeTraverser_s *pT)
dglInt32_t * dglNode_T_First(dglNodeTraverser_s *pT)
dglInt32_t * dglGetNode(dglGraph_s *pGraph, dglInt32_t nNodeId)
dglInt32_t * dglNodeGet_OutEdgeset(dglGraph_s *pGraph, dglInt32_t *pnNode)
int dglEdgeset_T_Initialize(dglEdgesetTraverser_s *pT, dglGraph_s *pGraph, dglInt32_t *pnEdgeset)
int dglNode_T_Initialize(dglNodeTraverser_s *pT, dglGraph_s *pGraph)
dglInt32_t * dglEdgeset_T_First(dglEdgesetTraverser_s *pT)
int dglNodeGet_OutDegree(dglGraph_s *pGraph, dglInt32_t *pnNode)
dglInt32_t * dglEdgeset_T_Next(dglEdgesetTraverser_s *pT)
int dglGet_NodeCount(dglGraph_s *pgraph)
dglInt32_t dglEdgeGet_Cost(dglGraph_s *pGraph, dglInt32_t *pnEdge)
void dglNode_T_Release(dglNodeTraverser_s *pT)
void dglEdgeset_T_Release(dglEdgesetTraverser_s *pT)
dglInt32_t * dglEdgeGet_Tail(dglGraph_s *pGraph, dglInt32_t *pnEdge)
dglInt32_t dglNodeGet_Id(dglGraph_s *pGraph, dglInt32_t *pnNode)