366 pos = top + (bot - top) / 2;
371 else if (
nEdge <
id) {
374 else if (
nEdge >
id) {
#define UNUSED
A macro for an attribute, if attached to a variable, indicating that the variable is not used.
#define DGL_GO_EdgePrioritize_COST
#define DGL_ERR_MemoryExhausted
#define DGL_ERR_BadOnFlatGraph
#define DGL_ERR_EdgeAlreadyExist
#define DGL_ERR_NotSupported
#define DGL_STRONGCONNECT
#define DGL_ERR_UnexpectedNullPointer
#define DGL_ERR_EdgeNotFound
int dgl_edge_prioritizer_del(dglGraph_s *pG, dglInt32_t nId, dglInt32_t nPriId)
int dgl_edge_prioritizer_add(dglGraph_s *pG, dglInt32_t nId, dglInt32_t nPriId)
void dglTreeEdgeCancel(void *pvEdge, void *pvParam)
dglTreeEdge_s * dglTreeEdgeAdd(void *pavl, dglInt32_t nKey)
#define DGL_EDGESET_EDGE_PTR
#define DGL_T_NODEITEM_InEdgesetPTR(p)
#define DGL_T_NODEITEM_TYPE
#define DGL_T_NODEITEM_Add
#define DGL_EDGESET_ALLOC
#define DGL_NODE_EDGESET_OFFSET
#define DGL_DEL_EDGE_FUNC
#define DGL_T_NODEITEM_Set_InEdgesetPTR(p, ptr)
#define DGL_T_NODEITEM_OutEdgesetPTR(p)
#define DGL_T_NODEITEM_Set_NodePTR(p, ptr)
#define DGL_EDGE_TAILNODE_OFFSET
#define DGL_EDGESET_EDGECOUNT
#define DGL_EDGE_ATTR_PTR
#define DGL_T_NODEITEM_Set_OutEdgesetPTR(p, ptr)
#define DGL_EDGE_STATUS(p)
#define DGL_GET_EDGE_FUNC
#define DGL_T_NODEITEM_NodePTR(p)
#define DGL_NODE_ATTR_PTR
#define DGL_EDGE_HEADNODE_OFFSET
#define DGL_ADD_EDGE_FUNC
#define DGL_EDGESET_REALLOC
#define DGL_DEL_NODE_INEDGE_FUNC
#define DGL_DEL_NODE_OUTEDGE_FUNC