85 register int i1,
i2, c;
96 if (pnEdgeset[1 +
i2] !=
nEdge) {
149 register int i1,
i2, c;
159 for (
i1 = 0,
i2 = 0;
i2 < c;
i2++) {
160 if (pnEdgeset[1 +
i2] !=
nEdge) {
336 pos = top + (bot - top) / 2;
#define UNUSED
A macro for an attribute, if attached to a variable, indicating that the variable is not used.
#define DGL_ERR_NodeIsAComponent
#define DGL_GO_EdgePrioritize_COST
#define DGL_ERR_MemoryExhausted
#define DGL_ERR_BadOnFlatGraph
#define DGL_ERR_NotSupported
#define DGL_ERR_UnexpectedNullPointer
#define DGL_ERR_NodeAlreadyExist
#define DGL_ERR_NodeNotFound
int dgl_edge_prioritizer_del(dglGraph_s *pG, dglInt32_t nId, dglInt32_t nPriId)
void dglTreeEdgeCancel(void *pvEdge, void *pvParam)
#define DGL_EDGESET_T_FIRST_FUNC
#define DGL_T_NODEITEM_InEdgesetPTR(p)
#define DGL_DEL_NODE_FUNC
#define DGL_T_NODEITEM_TYPE
#define DGL_T_NODEITEM_Add
#define DGL_ADD_NODE_FUNC
#define DGL_NODE_EDGESET_OFFSET
#define DGL_T_NODEITEM_Set_InEdgesetPTR(p, ptr)
#define DGL_T_NODEITEM_OutEdgesetPTR(p)
#define DGL_T_NODEITEM_Set_NodePTR(p, ptr)
#define DGL_EDGE_TAILNODE_OFFSET
#define DGL_GET_NODE_FUNC
#define DGL_EDGEBUFFER_SHIFT
#define DGL_EDGESET_EDGECOUNT
#define DGL_T_NODEITEM_Set_OutEdgesetPTR(p, ptr)
#define DGL_EDGESET_T_RELEASE_FUNC
#define DGL_EDGESET_T_INITIALIZE_FUNC
#define DGL_T_NODEITEM_Cancel
#define DGL_T_NODEITEM_NodePTR(p)
#define DGL_EDGE_HEADNODE_OFFSET
#define DGL_EDGESET_T_NEXT_FUNC
#define DGL_EDGESET_WSIZE
#define DGL_GET_NODE_OUTEDGESET_FUNC
#define DGL_DEL_NODE_INEDGE_FUNC
#define DGL_DEL_NODE_OUTEDGE_FUNC
#define DGL_GET_NODE_INEDGESET_FUNC