45     struct _stackItem stackItem;
 
   46     struct _stackItem *pStackItem;
 
   53     unsigned char *pstack = 
NULL;
 
   83         pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead);
 
   91             stackItem.pnHead = pHead;
 
   92             stackItem.pnEdge = pEdge;
 
   96                              &stackItem)) == 
NULL) {
 
  104             pEdgeset = _DGL_INEDGESET(pgraphIn, pHead);
 
  114                 stackItem.pnHead = pHead;
 
  115                 stackItem.pnEdge = pEdge;
 
  119                                  &stackItem)) == 
NULL) {
 
  134             (
struct _stackItem *)
dgl_mempop(pstack, &istack,
 
  135                                             sizeof(stackItem))) != 
NULL) {
 
  136         pHead = pStackItem->pnHead;
 
  137         pEdge = pStackItem->pnEdge;
 
  139         if (pStackItem->iWay == 0)
 
  140             pTail = _DGL_EDGE_TAILNODE(pgraphIn, pEdge);
 
  142             pTail = _DGL_EDGE_HEADNODE(pgraphIn, pEdge);
 
  145         if (
avl_find(pvVisited, &findVisited)) {        
 
  153             if (fnClip(pgraphIn, pgraphOut, &clipInput, 
NULL, pvClipArg))
 
  178             pEdgeset = _DGL_OUTEDGESET(pgraphIn, pTail);
 
  185                 stackItem.pnHead = pTail;
 
  186                 stackItem.pnEdge = pEdge;
 
  190                                  &stackItem)) == 
NULL) {
 
  198                 pEdgeset = _DGL_INEDGESET(pgraphIn, pTail);
 
  208                     stackItem.pnHead = pTail;
 
  209                     stackItem.pnEdge = pEdge;
 
  213                                      &stackItem)) == 
NULL) {
 
  288             pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead);
 
  304                 pEdgeset = _DGL_INEDGESET(pgraphIn, pHead);
 
  334         if (HeapItem.
flags == 0) {
 
  335             if ((pHead = _DGL_EDGE_HEADNODE(pgraphIn, pEdge)) == 
NULL) {
 
  339             if ((pTail = _DGL_EDGE_TAILNODE(pgraphIn, pEdge)) == 
NULL) {
 
  344         else if (pgraphIn->
Version == 3) {
 
  345             if ((pTail = _DGL_EDGE_HEADNODE(pgraphIn, pEdge)) == 
NULL) {
 
  349             if ((pHead = _DGL_EDGE_TAILNODE(pgraphIn, pEdge)) == 
NULL) {
 
  380             pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead);
 
  396                 pEdgeset = _DGL_OUTEDGESET(pgraphIn, pHead);
 
#define DGL_NODE_ATTR_PTR
int DGL_EDGESET_T_INITIALIZE_FUNC(dglGraph_s *pGraph, dglEdgesetTraverser_s *pT, dglInt32_t *pnEdgeset)
int DGL_ADD_EDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
void dglHeapFree(dglHeap_s *pheap, dglHeapCancelItem_fn pfnCancelItem)
void dglHeapInit(dglHeap_s *pheap)
dglTreeNode_s * dglTreeNodeAdd(void *pavl, dglInt32_t nKey)
#define DGL_ERR_HeadNodeNotFound
#define DGL_EDGE_STATUS(p)
dglInt32_t * dglGetNode(dglGraph_s *pGraph, dglInt32_t nNodeId)
#define DGL_ERR_HeapError
dglInt32_t * DGL_GET_NODE_FUNC(dglGraph_s *pgraph, dglInt32_t nodeid)
int DGL_SPAN_MINIMUM_SPANNING_FUNC(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
#define DGL_ERR_MemoryExhausted
int DGL_NODE_T_INITIALIZE_FUNC(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
int DGL_SPAN_DEPTHFIRST_SPANNING_FUNC(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
unsigned char * dgl_mempop(unsigned char *pstack, long *istack, long size)
unsigned char * dgl_mempush(unsigned char *pstack, long *istack, long size, void *pv)
#define DGL_EDGE_ATTR_PTR
dglInt32_t * DGL_EDGESET_T_NEXT_FUNC(dglEdgesetTraverser_s *pT)
dglInt32_t * DGL_EDGESET_T_FIRST_FUNC(dglEdgesetTraverser_s *pT)
void DGL_NODE_T_RELEASE_FUNC(dglNodeTraverser_s *pT)
#define DGL_ERR_UnexpectedNullPointer
int dglHeapInsertMin(dglHeap_s *pheap, long key, unsigned char flags, dglHeapData_u value)
int dglHeapExtractMin(dglHeap_s *pheap, dglHeapNode_s *pnoderet)
dglInt32_t * DGL_NODE_T_FIRST_FUNC(dglNodeTraverser_s *pT)
int(* dglSpanClip_fn)(dglGraph_s *, dglGraph_s *, dglSpanClipInput_s *, dglSpanClipOutput_s *, void *)
int DGL_ADD_NODE_FUNC(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
void DGL_EDGESET_T_RELEASE_FUNC(dglEdgesetTraverser_s *pT)